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https://rda.sliit.lk/handle/123456789/1409
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DC Field | Value | Language |
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dc.contributor.author | Najeeb, R.S. | - |
dc.contributor.author | Uthayan, J. | - |
dc.contributor.author | Lojini, R.P. | - |
dc.contributor.author | Vishaliney, G. | - |
dc.contributor.author | Alosius, J. | - |
dc.contributor.author | Gamage, A. | - |
dc.date.accessioned | 2022-02-25T09:47:34Z | - |
dc.date.available | 2022-02-25T09:47:34Z | - |
dc.date.issued | 2020-12-10 | - |
dc.identifier.isbn | 978-1-7281-8412-8 | - |
dc.identifier.uri | http://rda.sliit.lk/handle/123456789/1409 | - |
dc.description.abstract | Autism is a neurodevelopmental disorder that causes difficulties in communication, emotional responsiveness and social skills. There has been a global increase rate in autism and lack of resources locally to educate ASD children. As this condition affects children at an early stage, it remains a challenge in learning. Even though today's world there are ample of teaching methods and technologies, people are unaware of the use and impact of them. This paper presents “Aliza” Gamified smart mirror to teach basic education for autism children. “Aliza” consists of four core components such as writing mentor for pre-writing, math tutor for mathematics, verbal trainer for speech and attentiveness tracker for emotion detection. These components assist and enhance their competency in education. The users of the “Aliza" will be constantly monitored and evaluated during their training using Convolutional Neural Network (CNN). The interactive games are given to impact their learning process while the generated report from the Deep Learning evaluation system can acquaint parents and the tutors with the progress of the children. Through this research, it is expected to improve autistic children's basic education with assistance of “Aliza". | en_US |
dc.language.iso | en | en_US |
dc.publisher | 2020 2nd International Conference on Advancements in Computing (ICAC), SLIIT | en_US |
dc.relation.ispartofseries | Vol.1; | - |
dc.subject | Aliza | en_US |
dc.subject | smart mirror | en_US |
dc.subject | Convolutional Neural Network (CNN) | en_US |
dc.subject | emotion detection | en_US |
dc.subject | pre-writing | en_US |
dc.subject | Autism Spectrum Disorder (ASD) | en_US |
dc.subject | Deep Learning | en_US |
dc.title | Gamified Smart Mirror o Leverage Autistic Education – Aliza | en_US |
dc.type | Article | en_US |
dc.identifier.doi | 10.1109/ICAC51239.2020.9357065 | en_US |
Appears in Collections: | 2nd International Conference on Advancements in Computing (ICAC) | 2020 Department of Computer Science and Software Engineering-Scopes Research Papers - IEEE Research Papers - SLIIT Staff Publications Research Publications -Dept of Information Technology |
Files in This Item:
File | Description | Size | Format | |
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Gamified_Smart_Mirror_to_Leverage_Autistic_Education_-_Aliza.pdf Until 2050-12-31 | 497.13 kB | Adobe PDF | View/Open Request a copy |
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