Please use this identifier to cite or link to this item: https://rda.sliit.lk/handle/123456789/1409
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dc.contributor.authorNajeeb, R.S.-
dc.contributor.authorUthayan, J.-
dc.contributor.authorLojini, R.P.-
dc.contributor.authorVishaliney, G.-
dc.contributor.authorAlosius, J.-
dc.contributor.authorGamage, A.-
dc.date.accessioned2022-02-25T09:47:34Z-
dc.date.available2022-02-25T09:47:34Z-
dc.date.issued2020-12-10-
dc.identifier.isbn978-1-7281-8412-8-
dc.identifier.urihttp://rda.sliit.lk/handle/123456789/1409-
dc.description.abstractAutism is a neurodevelopmental disorder that causes difficulties in communication, emotional responsiveness and social skills. There has been a global increase rate in autism and lack of resources locally to educate ASD children. As this condition affects children at an early stage, it remains a challenge in learning. Even though today's world there are ample of teaching methods and technologies, people are unaware of the use and impact of them. This paper presents “Aliza” Gamified smart mirror to teach basic education for autism children. “Aliza” consists of four core components such as writing mentor for pre-writing, math tutor for mathematics, verbal trainer for speech and attentiveness tracker for emotion detection. These components assist and enhance their competency in education. The users of the “Aliza" will be constantly monitored and evaluated during their training using Convolutional Neural Network (CNN). The interactive games are given to impact their learning process while the generated report from the Deep Learning evaluation system can acquaint parents and the tutors with the progress of the children. Through this research, it is expected to improve autistic children's basic education with assistance of “Aliza".en_US
dc.language.isoenen_US
dc.publisher2020 2nd International Conference on Advancements in Computing (ICAC), SLIITen_US
dc.relation.ispartofseriesVol.1;-
dc.subjectAlizaen_US
dc.subjectsmart mirroren_US
dc.subjectConvolutional Neural Network (CNN)en_US
dc.subjectemotion detectionen_US
dc.subjectpre-writingen_US
dc.subjectAutism Spectrum Disorder (ASD)en_US
dc.subjectDeep Learningen_US
dc.titleGamified Smart Mirror 􀁗o Leverage Autistic Education – Alizaen_US
dc.typeArticleen_US
dc.identifier.doi10.1109/ICAC51239.2020.9357065en_US
Appears in Collections:2nd International Conference on Advancements in Computing (ICAC) | 2020
Department of Computer Science and Software Engineering-Scopes
Research Papers - IEEE
Research Papers - SLIIT Staff Publications
Research Publications -Dept of Information Technology

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