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DC Field | Value | Language |
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dc.contributor.author | Hewapathirana, C | - |
dc.contributor.author | Abeysinghe, K | - |
dc.contributor.author | Maheshani, P | - |
dc.contributor.author | Liyanage, P | - |
dc.contributor.author | Krishara, J | - |
dc.contributor.author | Thelijjagoda, S | - |
dc.date.accessioned | 2022-03-01T06:46:54Z | - |
dc.date.available | 2022-03-01T06:46:54Z | - |
dc.date.issued | 2021-08-11 | - |
dc.identifier.citation | C. Hewapathirana, K. Abeysinghe, P. Maheshani, P. Liyanage, J. Krishara and S. Thelijjagoda, "A Mobile-Based Screening and Refinement System to Identify the Risk of Dyscalculia and Dysgraphia Learning Disabilities in Primary School Students," 2021 10th International Conference on Information and Automation for Sustainability (ICIAfS), 2021, pp. 287-292, doi: 10.1109/ICIAfS52090.2021.9605998. | en_US |
dc.identifier.issn | 2151-1810 | - |
dc.identifier.uri | http://rda.sliit.lk/handle/123456789/1431 | - |
dc.description.abstract | Learning Disability is a condition that has a direct effect on the brain and there is no cure or any identified medical treatments. Most of these cases remain undiagnosed due to the lack of awareness from their parents and teachers in underdeveloped countries like Sri Lanka. Mobile application-based solution ‘Nana Shilpa’ was developed for the screening and intervention processes for the specific Learning Disabilities which are Verbal and Lexical Dyscalculia, Operational and Practognostic Dyscalculia, Letter Level Dysgraphia and Numeric Dysgraphia. Deep Learning with Machine Learning techniques is used in the screening process to provide a better solution. To detect the written letters/numbers, trained Convolutional Neural Networks (CNN) achieved the accuracy of 92%, 99%, 99% for Verbal and Lexical Dyscalculia, Letter Level Dysgraphia and Number Dysgraphia respectively. The Machine Learning algorithms used for screening processes are Support Vector Machine (SVM) and Random Forest (RF). In the machine learning models, it is achieved the accuracy of 98%, 97% for Operational and Practognostic Dyscalculia and Number Dysgraphia respectively. In Sri Lanka, this has been recognized as an acceptable solution for screening and intervention via a mobile-based application for above mentioned four variants of learning disability conditions which are developed based on the gaming environment. | en_US |
dc.language.iso | en | en_US |
dc.publisher | IEEE | en_US |
dc.relation.ispartofseries | 2021 10th International Conference on Information and Automation for Sustainability (ICIAfS);Pages 287-292 | - |
dc.subject | Mobile-Based Screening | en_US |
dc.subject | Refinement System | en_US |
dc.subject | Identify | en_US |
dc.subject | Dyscalculia | en_US |
dc.subject | Dysgraphia | en_US |
dc.subject | Learning Disabilities | en_US |
dc.subject | Primary School Students | en_US |
dc.title | A Mobile-Based Screening and Refinement System to Identify the Risk of Dyscalculia and Dysgraphia Learning Disabilities in Primary School Students | en_US |
dc.type | Article | en_US |
dc.identifier.doi | 10.1109/ICIAfS52090.2021.9605998 | en_US |
Appears in Collections: | Department of Information Management-Scopes Research Papers Research Papers - Dept of Information of Management Research Papers - SLIIT Staff Publications |
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A_Mobile-Based_Screening_and_Refinement_System_to_Identify_the_Risk_of_Dyscalculia_and_Dysgraphia_Learning_Disabilities_in_Primary_School_Students.pdf Until 2050-12-31 | 886.56 kB | Adobe PDF | View/Open Request a copy |
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