Please use this identifier to cite or link to this item: https://rda.sliit.lk/handle/123456789/1890
Title: An interactive framework for image annotation through gaming
Authors: Seneviratne, L
Izquierdo, E
Keywords: Semantic annotation
Interactive gaming
Human computation
MPEG-7 features and object recognition.
Issue Date: 29-Mar-2010
Publisher: acm.org
Series/Report no.: Proceedings of the international conference on multimedia information retrieval;Pages 517-526
Abstract: Image indexing is one of the most difficult challenges facing the computer vision community. Addressing this issue, we designed an innovative approach to obtain an accurate label for images by taking into account the social aspects of human-based computation. The proposed approach is highly discriminative in comparison to an ordinary content-based image retrieval (CBIR) paradigm. It aims at what millions of individual gamers are enthusiastic to do, to enjoy themselves within a social competitive environment. It is achieved by setting the focus of the system on the social aspects of the gaming environment, which involves a widely distributed network of human players. Furthermore, this framework integrates a number of different algorithms that are commonly found in image processing and game theoretic approaches to obtain an accurate label. As a result, the framework is able to assign (or derive) accurate tags for images by eliminating annotations made by a less-rational (cheater) player. The performance analysis of this framework has been evaluated with a group of 10 game players. The result shows that the proposed approach is capable of obtaining a good annotation through a small number of game players.
URI: http://rda.sliit.lk/handle/123456789/1890
Appears in Collections:Research Papers - Department of Electrical and Electronic Engineering
Research Papers - Open Access Research
Research Papers - SLIIT Staff Publications

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