Please use this identifier to cite or link to this item: https://rda.sliit.lk/handle/123456789/2098
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dc.contributor.authorRanathunga, R. A. G. K-
dc.contributor.authorRajakaruna, L. A. V. N-
dc.contributor.authorKarunarathna, S. A. T. N-
dc.contributor.authorAbeywardena, L. N. Y-
dc.contributor.authorNawinna, D. P-
dc.contributor.authorHalloluwa, T-
dc.date.accessioned2022-04-29T05:35:09Z-
dc.date.available2022-04-29T05:35:09Z-
dc.date.issued2014-09-26-
dc.identifier.urihttp://rda.sliit.lk/handle/123456789/2098-
dc.description.abstractOne of the critical problems in primary education sector particularly in Sri Lanka is inadequate resources for children who has special needs and Attention Deficit-Hyperactivity Disorder (ADHD) is a commonly observed among primary level children with symptoms like inabilities to pay attention and to stay on task. Such children are less interested in mathematics and have problems in learning the subject. To overcome above difficulties, the need for easy to use and effective learning aids has become vital and this research investigates on a possible way to support them using gamified learning infrastructure. ‘Gamified Learning Environment for the Children with Special Needs in Primary Schools’ is a learning tool that improves children’s attitude towards mathematics in an interactive manner and the performance of children with learning difficulties. It comes with a gamified architecture with an interactive background, attractive graphics, colours, images and sounds. This system is designed as a web based learning environment that facilitates effective learning of mathematical concepts and badges, medals and rewards are distributed considering their achievements as a motivation technique. The intention of this automated tool is to deliver a user friendly automated learning tool grounded with proven effective pedagogy for affordable cost.en_US
dc.language.isoenen_US
dc.publisherSLIITen_US
dc.relation.ispartofseriesPNCTM;VOL3-
dc.subjectGamified Learningen_US
dc.subjectAttention Deficit Hyperactivity Disorderen_US
dc.subjectPrimary Educationen_US
dc.subjectLearning Technologiesen_US
dc.subjectGraphical User Interfaceen_US
dc.titleA gamified learning tool for sri lankan primary schoolsen_US
dc.typeArticleen_US
Appears in Collections:Research Papers - Dept of Computer Systems Engineering
Research Papers - Open Access Research
Research Papers - SLIIT Staff Publications

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