Please use this identifier to cite or link to this item:
https://rda.sliit.lk/handle/123456789/2424
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Dassanayake, D. K. M. P. M. M | - |
dc.contributor.author | Wijesinghe, S. N | - |
dc.contributor.author | Jayasiri, T. L. C | - |
dc.contributor.author | Keenawinna, K. A. R. T | - |
dc.contributor.author | Rankothge, W. H | - |
dc.contributor.author | Gamage, N | - |
dc.date.accessioned | 2022-05-20T09:47:27Z | - |
dc.date.available | 2022-05-20T09:47:27Z | - |
dc.date.issued | 2020-11-16 | - |
dc.identifier.citation | D. K. M. P. M. M. Dassanayake, S. N. Wijesinghe, T. L. C. Jayasiri, K. A. R. T. Keenawinna, W. H. Rankothge and N. D. V. Gamage, "AwareME: Public Awareness through Game-Based Learning," 2020 IEEE REGION 10 CONFERENCE (TENCON), 2020, pp. 662-666, doi: 10.1109/TENCON50793.2020.9293720. | en_US |
dc.identifier.issn | 2159-3450 | - |
dc.identifier.uri | http://rda.sliit.lk/handle/123456789/2424 | - |
dc.description.abstract | It is widely recognized that a nation with minimum problems relating to areas such as health, environment, infrastructure, and technology is a developed country [1]. However, the developing/ lower-middle income countries need many improvements in the above-mentioned areas, as they are still lacking in those areas [1]. Apart from the risk associated with these problems, the main challenge faced by developing countries is, making the public aware of these problems. In this paper, we are proposing a mobile game-based learning platform: "AwareME" which focuses on following problems: (1) health awareness (dengue fever), (2) environmental awareness (garbage disposal), (3) cyber security awareness (social media) and (4) safety awareness (road safety). The "AwareME" platform includes quizzes, 2D/3D puzzle games, and 3D action games with activities to improve the cognitive skills and awareness of the public. We have provided the results of an initial performance evaluation of "AwareME" platform. | en_US |
dc.language.iso | en | en_US |
dc.publisher | IEEE | en_US |
dc.relation.ispartofseries | 2020 IEEE REGION 10 CONFERENCE (TENCON);Pages 662-666 | - |
dc.subject | AwareME | en_US |
dc.subject | Public Awareness | en_US |
dc.subject | Game-Based | en_US |
dc.subject | Learning | en_US |
dc.title | AwareME: public awareness through game-based learning | en_US |
dc.type | Article | en_US |
dc.identifier.doi | 10.1109/TENCON50793.2020.9293720 | en_US |
Appears in Collections: | Research Papers - Dept of Computer Systems Engineering Research Papers - IEEE Research Papers - SLIIT Staff Publications |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
AwareME_Public_Awareness_through_Game-Based_Learning.pdf Until 2050-12-31 | 592.12 kB | Adobe PDF | View/Open Request a copy |
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.