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DC Field | Value | Language |
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dc.contributor.author | Srikanthan, P | - |
dc.contributor.author | Nizar, R | - |
dc.contributor.author | Ravikumar, A | - |
dc.contributor.author | Lalitharan, K | - |
dc.contributor.author | Harshanath, S. M. B | - |
dc.contributor.author | Alosius, J | - |
dc.date.accessioned | 2022-05-27T06:40:37Z | - |
dc.date.available | 2022-05-27T06:40:37Z | - |
dc.date.issued | 2020-10 | - |
dc.identifier.citation | P. Srikanthan, R. Nizar, A. Ravikumar, K. Lalitharan, S. M. B. Harshanath and J. Alosius, "GLIB: Ameliorated English Skills Development with Artificial Intelligence," 2020 IEEE Bangalore Humanitarian Technology Conference (B-HTC), 2020, pp. 1-6, doi: 10.1109/B-HTC50970.2020.9297884. | en_US |
dc.identifier.isbn | 978-1-7281-8794-5 | - |
dc.identifier.uri | http://rda.sliit.lk/handle/123456789/2501 | - |
dc.description.abstract | In language learning, most of the learners can learn the theory and memorize the sound of a language. However, the ability to speak and learn a language properly requires good practice, experience and good learning strategies. This research is an approach to innovate and improve the language learning strategies along with practices that help to improve the language skills for non-native learners and children who are in the early stage of learning. In this research, the English language will be used to experiment with our solution as the source due to its demand and familiarity in the world. This research is focused on four main skills such as conversation skills, pronunciation skills, listening skills and grammatical skills. This research is done by analyzing the difficulties in each of the skills mentioned above and also discusses and provides details about the solution implemented to improve learning English in an efficient way. The implementation of this research is done by using technologies like natural language processing, machine learning, and deep learning approaches to come up with components to train the learner. The application of this research is delivered by using a cross-platform application called GLIB. The name GLIB is inspired by a library in C language which represents fluency. This mobile application provides facilities to improve all the English language skills mentioned above along with guides, tips, practices, and feedback based on an evaluation to improve the English language. | en_US |
dc.language.iso | en | en_US |
dc.publisher | IEEE | en_US |
dc.relation.ispartofseries | IEEE Bangalore Humanitarian Technology Conference (B-HTC), 2020; | - |
dc.subject | GLIB | en_US |
dc.subject | Ameliorated | en_US |
dc.subject | English Skills Development | en_US |
dc.subject | Artificial Intelligence | en_US |
dc.title | GLIB: Ameliorated English Skills Development with Artificial Intelligence | en_US |
dc.type | Article | en_US |
dc.identifier.doi | 10.1109/B-HTC50970.2020.9297884 | en_US |
Appears in Collections: | Department of Computer Science and Software Engineering-Scopes Research Papers - Dept of Computer Science and Software Engineering Research Papers - Dept of Computer Systems Engineering Research Papers - IEEE Research Papers - IEEE Research Papers - SLIIT Staff Publications Research Papers - SLIIT Staff Publications |
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File | Description | Size | Format | |
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GLIB_Ameliorated_English_Skills_Development_with_Artificial_Intelligence.pdf Until 2050-12-31 | 343.49 kB | Adobe PDF | View/Open Request a copy |
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