Please use this identifier to cite or link to this item: https://rda.sliit.lk/handle/123456789/3146
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dc.contributor.authorJayasekara, S. M-
dc.contributor.authorWeerasinghe, S. S.-
dc.contributor.authorAbayawardana, D.Y.W.-
dc.contributor.authorWelagedara, A. R.-
dc.contributor.authorSiriwardana, S.E.R.-
dc.contributor.authorKoralalage, M. N-
dc.date.accessioned2023-01-24T03:10:41Z-
dc.date.available2023-01-24T03:10:41Z-
dc.date.issued2022-11-04-
dc.identifier.citationS. M. Jayasekara, S. S. Weerasinghe, D. Y. W. Abayawardana, A. R. Welagedara, S. E. R. Siriwardana and M. N. Koralalage, "Kaizen: Computer Vision Based Interactive Karate Training Platform," TENCON 2022 - 2022 IEEE Region 10 Conference (TENCON), Hong Kong, Hong Kong, 2022, pp. 1-6, doi: 10.1109/TENCON55691.2022.9977691.en_US
dc.identifier.issn21593442-
dc.identifier.urihttps://rda.sliit.lk/handle/123456789/3146-
dc.description.abstractAll types of martial arts consist of several forms of combat used in self-defense, which are deeply rooted in many countries. Of all the martial art types, karate is considered the most well-known out of them all. Due to the pandemic situation in Sri Lanka, karate enthusiasts have lost the opportunity to train in a well-guided environment. As a result, even though virtual training came into play, it has continuously proved its ineffectiveness in evaluating the performance and accuracy of the trainees. The main objective of this proposed system is to virtualize the processes of a physical karate dojo. Kaizen - A Computer Vision-Based Interactive Karate Training Platform is a web-based application that functions as a virtual instructor. The proposed system consists of two main core components for Training and Assessments. The karate training component evaluates the techniques against a set of predefined joint angles. The BlazePose model is used for keypoint detection, and Analytic Geometry is used to extract joint angles. It is also integrated with Amazon Polly, a Deep Learning-based Text-To-Speech (TTS) service to produce real-time audio feedback. The assessment component has the capability to evaluate the trainees through a built-in Smart Evaluator based on a Recurrent Neural Network (RNN). Additionally, the capability to manage the assessments supports the instructors in conducting all the assessments virtually, overcoming the barriers in physical training.en_US
dc.language.isoenen_US
dc.publisherInstitute of Electrical and Electronics Engineers Inc.en_US
dc.relation.ispartofseriesIEEE Region 10 Annual International Conference, Proceedings/TENCON;Volume 2022-
dc.subjectAnalytic Geometryen_US
dc.subjectComputer Visionen_US
dc.subjectKarateen_US
dc.subjectSmart Evaluationen_US
dc.subjectVoice recognitionen_US
dc.titleKaizen: Computer Vision Based Interactive Karate Training Platformen_US
dc.typeArticleen_US
dc.identifier.doi10.1109/TENCON55691.2022.9977691en_US
Appears in Collections:Department of Computer Science and Software Engineering
Research Papers - Dept of Computer Science and Software Engineering
Research Papers - IEEE
Research Papers - SLIIT Staff Publications

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