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Browsing by Author "Kugathasan, A."

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    Aspect Based Sentiment Analysis for Evaluating Movies and TV series Publisher: IEEE Cite This PDF
    (2020 2nd International Conference on Advancements in Computing (ICAC), SLIIT, 2020-12-10) Cooray, T.; Perera, G.; Chandrasena, D.; Alosius, J.; Kugathasan, A.
    Aspect-based sentiment analysis (ABSA) is used in different fields for analyzing customer reviews to project an overall customer opinion on certain products. With the expansion of the internet, people are provided with an inexpensive and time-saving method to express their opinion to a larger audience, while various industries are handed with the opportunity to gather free information from it to obtain market value. The implementation of machine learning methods for the evaluation of aspects related to movies and television series has not been commenced, and it could be a new development for the industry. This study focuses on conducting an ABSA on a movie or a television series based on genre, story as well as cast and crew aspects. The data collected from social media through web scraping is processed to produce adequate results to get a broad understanding on how the popularity of the movie or the television series related to above mentioned aspects. Then, each aspect is further analyzed to gather precise information belonging to each aspect. The accuracy of the results of the proposed system has been achieved over 79%. The results proved that the solution is highly successful than the former works with high business value.
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    Dynamic User Interface Personalization Based on Deep Reinforcement Learning
    (2021-12-09) Silva, K. G. G. H.; Abeyasekare, W. A. P. S.; Dasanayake, D.M. H. E.; Nandisena, T. B.; Kasthurirathna, D.; Kugathasan, A.
    Personalization is one of the most sought out and popular methods for brand recognition and consumer attraction. The usage of deep reinforcement learning due to its’ ability to learn actions the way humans learn from experience, if utilized and evaluated properly it can result in a revolutionary effect on personalization. The methodology proposed in this research utilizes deep reinforcement learning where an artificial agent may be trained by interacting with its environment. Utilizing the experience gathered, the agent is able optimize in the form of rewards. The approach explained, can be utilized across applications which can be personalized. Several scenarios ranging from changing the layout of webpages, to rearranging icons on mobile home screens are discussed. The main objective is to develop an API for the web developers and smartphone manufacturers to utilize so that depending on the application personalization can be achieved by enhancing saliency, minimizing selection time, increasing engagement, or an arrangement of these. The technique can manage a variety of adaptations, such as how graphical elements are shown and how they behave. An experiment was conducted which showcased improved user experience considering the position change of the
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    E-Learn Detector: Smart Behaviour MonitoringSystem to Analyze Student Behaviours DuringOnline Educational Activities
    (2021 3rd International Conference on Advancements in Computing (ICAC), SLIIT, 2021-12-09) Bamunuge, H.K.T.; Perera, H.M.; Kumarage, S.; Savindri, P.A.P.; Kasthurirathna, D.; Kugathasan, A.
    With the rise of online education more attention is being paid to the deficiencies in online learning platforms. Online Learning environments aim to deliver efficacious instructions, but rarely take providing a conventional classroom experience to the students into consideration. Efficient detection of students’ learning situations can provide information to teachers to help them identify students having trouble in real-time. This idea has been exploited several times for Intelligent Tutoring Systems, but not yet in other types of learning environments that are less structured. “E-Learn Detector is a web application solution to these existing issues in online learning which consists of unique features such as verifying the user during logging procedure and throughout an examination, detecting suspicious behaviors and presence of multiple users during online examinations and detecting low engagement levels of students during online lectures. “E-Learn Detector” is developed with the aim to provide guidance to students to improve their academic performance and behavior during classroom activities and to induce the best out of the educational activities.

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