Research Papers - Dept of Computer Systems Engineering

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    Learning Assistant to Acquire the Fundamental Language Skills for Non-Native Learners using AI
    (IEEE, 2020-12-11) Srikanthan, P; Nizar, R; Ravikumar, A; Lalitharan, K; Harshanath, S. M. B; Alosius, J
    The ability to speak and learn a language properly requires good practice, experience and good learning strategies but the existing solutions do not provide proper guidance to learn a language with instant feedback. This research is an approach to devise an improved language learning assistant with practices that will help to improve the fundamental language skills for non-native learners and children who are in the early stage of their education. The four main skills focused on this application will be conversation, pronunciation, listening and grammatical skills. The implementation of this research is done by using technologies like natural language processing, machine learning, and deep learning approaches to come up with components to train the learner. The solution of this research is delivered by using a cross-platform application called GLIB which facilities to improve all the English language skills mentioned above along with guides, tips, practices, and feedback based on an evaluation to improve the English language.
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    Parade in the Virtual Dressing Room
    (IEEE, 2018-08) Priyadharsun, S; Lakshigan, S; Baheerathan, S. S; Rajasooriyar, S; Rajapaksha, U. U. S. K; Harshanath, S. M. B
    Fashion has always been in the forefront especially with the youngsters. The interest in fashion can vary according to the country, region, culture, age, seasons, climates, places visited, attitude, personal interests etc. Some of them, however, have difficulties finding out about suitable dressing styles for them. Meeting this need is the purpose of this application. On the other hand, social networks are an easy way to interact with the teenagers. In this new age social network site, users create a profile and enter their body measurements to create a virtual model of the particular user. They can also upload their photos to create a complete virtual model which includes face as well. It was necessary to add business value to the application along with the usual entertainment factors. Adding business value to entertainment factors is the main attraction in Fashion Fit to suit a new age of social networking.
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    Historical Places & Monuments Identification System
    (IEEE, 2020-11) Godewithana, N; Jayasena, K; Nagarawaththa, C; Croos, P; Harshanath, S. M. B
    Sri Lanka, which is known as “the pearl of the Indian ocean” provides great survival and civilization history dating back to the 3rd century. Most of the archaeological sites are attracted by not only Sri Lankans but also by tourists. When searching for the information about the archaeological sites, there are lack of trusted information sources and smart online platforms. Even though some information is available, no convenient and efficient ways to retrieve them. When trusted information is provided in a user-friendly manner, the value will be added to the Sri Lankan economy. Since the world is driving towards the "E-Era", everything is involved with Information Technology. The proposed system contributes to solve the above problems with Artificial Intelligence & Machine Learning concepts. The system is assisted using four major components namely, image identification, community platform, conversational bot, and image visualization. The image Identification component identifies the archaeological sites using image processing techniques. The community platform gathers trusted information from archaeologists and deep learning techniques are used to deliver that content to the users. The artificial intelligence conversational bot is established to communicate and retrieve available information in a convenient manner. The image visualization component is used to provide reality visualization on archaeological sites using the augmented reality techniques. The techniques and the algorithms are evaluated to deliver better performance with brilliant user experience.
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    EasyTalk: A Translator for Sri Lankan Sign Language using Machine Learning and Artificial Intelligence
    (IEEE, 2020-12-10) Manoj Kumar, D; Bavanraj, k; Thavananthan, S; Bastiansz, G. M. A. S; Harshanath, S. M. B; Alosious, J
    Sign language is used by the hearing-impaired and inarticulate community to communicate with each other. But not all Sri Lankans are aware of the sign language or verbal languages and a translation is required. The Sri Lankan Sign Language is tightly bound to the hearing-impaired and inarticulate. The paper presents EasyTalk, a sign language translator which can translate Sri Lankan Sign Language into text and audio formats as well as translate verbal language into Sri Lankan Sign Language which would benefit them to express their ideas. This is handled in four separate components. The first component, Hand Gesture Detector captures hand signs using pre-trained models. Image Classifier component classifies and translates the detected hand signs. The Text and Voice Generator component produces a text or an audio formatted output for identified hand signs. Finally, Text to Sign Converter works on converting an entered English text back into the sign language based animated images. By using these techniques, EasyTalk can detect, translate and produce relevant outputs with superior accuracy. This can result in effective and efficient communication between the community with differently-abled people and the community with normal people.
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    Parade in the virtual dressing room
    (IEEE, 2018-08-08) Priyadharsun, S; Lakshigan, S; Baheerathan, S. S; Rajasooriyar, S; Rajapaksha, S, K; Harshanath, S. M. B
    Fashion has always been in the forefront especially with the youngsters. The interest in fashion can vary according to the country, region, culture, age, seasons, climates, places visited, attitude, personal interests etc. Some of them, however, have difficulties finding out about suitable dressing styles for them. Meeting this need is the purpose of this application. On the other hand, social networks are an easy way to interact with the teenagers. In this new age social network site, users create a profile and enter their body measurements to create a virtual model of the particular user. They can also upload their photos to create a complete virtual model which includes face as well. It was necessary to add business value to the application along with the usual entertainment factors. Adding business value to entertainment factors is the main attraction in Fashion Fit to suit a new age of social networking.