Research Papers - Dept of Software Engineering
Permanent URI for this collectionhttps://rda.sliit.lk/handle/123456789/1022
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Publication Embargo GLIB: Ameliorated English Skills Development with Artificial Intelligence(IEEE, 2020-10) Srikanthan, P; Nizar, R; Ravikumar, A; Lalitharan, K; Harshanath, S. M. B; Alosius, JIn language learning, most of the learners can learn the theory and memorize the sound of a language. However, the ability to speak and learn a language properly requires good practice, experience and good learning strategies. This research is an approach to innovate and improve the language learning strategies along with practices that help to improve the language skills for non-native learners and children who are in the early stage of learning. In this research, the English language will be used to experiment with our solution as the source due to its demand and familiarity in the world. This research is focused on four main skills such as conversation skills, pronunciation skills, listening skills and grammatical skills. This research is done by analyzing the difficulties in each of the skills mentioned above and also discusses and provides details about the solution implemented to improve learning English in an efficient way. The implementation of this research is done by using technologies like natural language processing, machine learning, and deep learning approaches to come up with components to train the learner. The application of this research is delivered by using a cross-platform application called GLIB. The name GLIB is inspired by a library in C language which represents fluency. This mobile application provides facilities to improve all the English language skills mentioned above along with guides, tips, practices, and feedback based on an evaluation to improve the English language.Publication Embargo Historical Places & Monuments Identification System(IEEE, 2020-11-16) Godewithana, N; Jayasena, K; Nagarawaththa, C; Croos, P; Harshanath, B; Alosius, JSri Lanka, which is known as “the pearl of the Indian ocean” provides great survival and civilization history dating back to the 3rd century. Most of the archaeological sites are attracted by not only Sri Lankans but also by tourists. When searching for the information about the archaeological sites, there are lack of trusted information sources and smart online platforms. Even though some information is available, no convenient and efficient ways to retrieve them. When trusted information is provided in a user-friendly manner, the value will be added to the Sri Lankan economy. Since the world is driving towards the "E-Era", everything is involved with Information Technology. The proposed system contributes to solve the above problems with Artificial Intelligence & Machine Learning concepts. The system is assisted using four major components namely, image identification, community platform, conversational bot, and image visualization. The image Identification component identifies the archaeological sites using image processing techniques. The community platform gathers trusted information from archaeologists and deep learning techniques are used to deliver that content to the users. The artificial intelligence conversational bot is established to communicate and retrieve available information in a convenient manner. The image visualization component is used to provide reality visualization on archaeological sites using the augmented reality techniques. The techniques and the algorithms are evaluated to deliver better performance with brilliant user experience.
