Research Papers - Dept of Software Engineering
Permanent URI for this collectionhttps://rda.sliit.lk/handle/123456789/1022
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Publication Open Access A multiple constraints framework for collaborative learning flow orchestration(Springer, Cham, 2016-10-26) Manathunga, K; Hernández-Leo, DCollaborative Learning Flow Patterns (e.g., Jigsaw) offer sound pedagogical strategies to foster fruitful social interactions among learners. The pedagogy behind the patterns involves a set of intrinsic constraints that need to be considered when orchestrating the learning flow. These constraints relate to the organization of the flow (e.g., Jigsaw pattern - a global problem is divided into sub-problems and a constraint is that there need to be at least one expert group working on each sub-problem) and group formation policies (e.g., groups solving the global problem need to have at least one member coming from a different previous expert group). Besides, characteristics of specific learning situations such as learners’ profile and technological tools used provide additional parameters that can be considered as context-related extrinsic constraints relevant to the orchestration (e.g., heterogeneous groups depending on experience or interests). This paper proposes a constraint framework that considers different constraints for orchestration services enabling adaptive computation of orchestration aspects. Substantiation of the framework with a case study demonstrated the feasibility, usefulness and the expressiveness of the framework.Publication Open Access Collaborative learning orchestration using smart displays and personal devices(Springer, Cham, 2015-09-15) Manathunga, K; Hernández-Leo, D; Caicedo, J; Ibarra, J. J; Martinez-Pabon, F; Ramirez-Gonzalez, GPervasive classroom environments with interconnected smart devices permit enacting diverse pedagogical models in education. This paper proposes an extensible architecture integrating smart display, smart phones and wearable devices to support flexible orchestration of dynamic collaborative learning activities in face-to-face educational scenarios. The paper motivates an architectural design and describes its main components based on existing systems like Signal Orchestration System (SOS) and a multi-screen cooperation middleware. An applicable scenario illustrates the usage of proposed architecture in which wearable devices are used to indicate orchestration mechanisms (group formation, change of activity), a shared display visualizes tasks with summary of the orchestration and activity progress for collective awareness and smart phones are used to interact with the shared display and complete the activities.
