Research Papers - Dept of Software Engineering
Permanent URI for this collectionhttps://rda.sliit.lk/handle/123456789/1022
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Publication Embargo Optimization of Volume & Brightness of Android Smartphone through Clustering & Reinforcement Learning (“RE-IN”)(IEEE, 2018-12-21) Abeywardhane, J. S. D. M. D. S; de Silva, E. M. W. N; Gallanga, I. G. A. G. S; Rathnayake, L. N; Wickramaratne, C. J; Sriyaratna, DSmartphone has become one of the most significant piece of technology that humans were able to produce in the 21st century. It has become our life companion; hence the features of the smartphones have developed in advance. But, some features may not work as expected. For instance, auto brightness changing feature is now actualized with smartphones, yet we alter the brightness according to our preference. In the same manner, considering the volume of our smartphone it doesn't change according to our preference subsequently. This research will develop a mobile application (“RE-IN”) to overcome this issue for Android smartphones. Since android smartphones allow accessing its hardware layer we can roll out improvements as we need, yet Apple doesn't permit to proceed with its hardware layer thus hard to do this for the iPhone users. By utilizing the RE-IN mobile application users may have to encounter an optimal brightness and volume on their Android smartphones agreeing the present condition of smartphone users are in. RE- IN application will keep running as a background application on an Android smartphone. When the client changes the brightness and volume as his/her preference. At that point, the reinforcement learning algorithm over the time application will distinguish how to control user's smartphone's brightness and volume relying upon the user's circumstance. When client surrounding is loaded with light, the framework will modify brightness for his/her preference. The client doesn't need to do this manually. Moreover when the client is at the too much boisterous place all of a sudden gets a call from someone; client's smartphone amplifier volume will change consequently and solaces the client's discussion. To actualize this framework it is relied upon to reinforcement learning and machine learning as the research area. By finishing the literature review, research group unable to find an Android mobile application which automates the process of volume and brightness of the Android smartphone as per user preference. After using the reinforcement learning algorithm to learn the data set then distribute the process, using client-server model and come up with a clustering algorithm(K-means algorithm) to share common attributes by considering geographical area which they live in and variables like age, gender, how they interact with the device etc. In addition, this system will identify abnormal behaviors of some particular users. RE-IN will identify the users who are keeping volume level to the highest and brightness level to its maximum and notify them in advance.Publication Embargo Cognitive Rehabilitation based Personalized Solution for Dementia Patients using Reinforcement Learning(IEEE, 2021-04-15) Rathnayaka, M. H. K. R; Watawala, W. K. C. R; Manamendra, M. G; Silva, S. R. R. M; Kasthurirathna, D; Jayalath, TDementia is one of the most challenging health problems faced globally with the increase in the ageing population. The estimated current prevalence of dementia is 47.5 million worldwide. This number will nearly double in every 20 years globally. Dementia is basically, a syndrome which cannot be cured by medicine, but non-pharmacological therapy can be used to treat Dementia patients, this is known as Cognitive Rehabilitation Therapy. According to the recommendations of the doctors, the use of a brain training application could be better than traditional approaches. There are number of Brain training mobile applications in the world that could be useful in improving human concentration, attention and all sorts of brain activities but there isn’t any customized software solution that has games or activities. Patients can be in different stages of Dementia. Therefore, for a better cognitive rehabilitation they need personalized therapies with the games and activities. Accordingly, developing this application is an actual global requirement for dementia patients. The world is evolving with new technologies and this application includes the mind games based on such technologies as Reinforcement Learning which predict the next level for patients based on user behavior. And there are some activities on speech recognition using Deep Neural Network as well. Patients, caregivers and doctors can view the progress reports of the patients. All the games have designed along with the supervision and recommendation from a Consultant Psychiatrist in Sri Lanka. The main objective is to help the Dementia patients in cognitive rehabilitation to improve the quality of life with best suited personalized games and activities.
