Research Papers - Dept of Information Technology

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    Smart Teacher - An AI-Based Self-Learning Platform for Grade 10 ICT Students
    (IEEE, 2022-07-18) Jathushan, V.; Senthujan, B.; Ajiharan, B.; Kasthury, M.; Gamage, A; Ganegoda, D
    E-learning is a method of learning that uses electronic resources but is based on institutionalized education. While education can take place in or outside of the classroom, E-learning relies heavily on computers and the Internet. The smart Teacher is a self-learning platform for ICT students that is powered by artificial intelligence. The study's purpose is to enhance teaching and learning functions by allowing for the creation and storage of learning materials, as well as their availability and accessibility. We concentrated our research on the Grade 10 ICT topic. We created a web application that Grade 10 students can use to self- We created a web application that Grade 10 students can use to self-teach and self-assess their ICT skills, and it will be free. It will result in a higher pass rate for fundamental ICT knowledge.Students can ask questions on the main page (Image). We assigned ratings to the responses provided by different users and automatically ordered the responses based on the ratings. We'll offer real-time cautions about unrelated questions. Simultaneously, we added a chatbot that will provide related site recommendations as well as real-time website instructions. It will listen to the students' queries (voice or sound) and then propose relevant questions in text form that the students can utilize.
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    Innovative use of Collaborative Teaching in Conducting a Large Scale Online Synchronous Fresher’s Programming Course
    (IEEE, 2021-04-21) Kodagoda, N; Gamage, A; Suriyawansa, K; Jayasinghe, B; Rupasinghe, S; Ganegoda, D; Jayalath, T; Kurrupu, A
    The COVID-19 pandemic has forced educationist to come up with innovative solutions in delivering, engaging synchronous online academic modules. An innovative collaborative teaching approach was utilized in delivering programming concepts for freshers. A team of six academics functioned as a resource panel in delivering synchronous online lecture content. These interactive sessions were led by a moderator inquiring the resource panel on topics related to the content of the lecture. This was done in the same spirit on how a panel discussion would be conducted led by a moderator in a conference. Microsoft Teams Live was used in the delivery of the content to an audience of up to 800 students. Delivering a freshers programming course is known to be challenging in face- to-face delivery. A collaborative programming environment was used to engage students in live coding activities during the lectures. Students had opportunities to interact with the resource panel through quizzes, QA and through coding related activities. These lectures also introduced the innovative use of QR codes to get students engagement through a mobile device for the interactive sessions. Results based on a survey shared among the participated students, confirmed the collaborative teaching approach in conducting webinar was more effective over a traditional webinar that is conducted by one person. Interactive programming environment (Repl.it) allowed the resource personal to give feedback on the programs submitted by the students during synchronous sessions conducted. The best practices used in delivering this course can be easily adopted in delivering highly engaging online lectures for other courses.