Faculty of Computing-Scopus

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    A Game Centric E-Learning Application For Preschoolers
    (Institute of Electrical and Electronics Engineers Inc., 2025) Kulasekara D.A.M.N.; Nipun P.G.I.; Dombawela H.M.D.L.B.A; Manilka G.S; Manilka G.S; De Silva D.I.
    This research explores the potential of advanced technologies such as pose detection (PD), augmented reality (AR), object detection (OD), and voice recognition (VR) in creating a game-centric e-learning application for preschoolers. The proposed application, Kidstac, integrates cognitive and physical development through interactive activities with real world interaction, addressing gaps in traditional e-learning methods that often neglect physical engagement. The app features real-time feedback mechanisms and structured modules like virtual zoo explorations, exercise games, treasure hunts, and pronunciation activities. Testing results indicate significant improvements in motor skills, knowledge retention, problem-solving abilities, and language proficiency. These findings demonstrate the effectiveness of blending physical and digital learning experiences to enhance early childhood education. The study establishes a foundation for scalable, activity-based learning tools, emphasizing the holistic development of young learners.
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    WORDEX: Early Dyslexia Detection and Support
    (Institute of Electrical and Electronics Engineers Inc., 2025) Ganegoda, S.H; Dissanayake, O; Samarakoon, S; Jayawardana, N; Thelijjagoda, S; Gunathilake, P
    Dyslexia is a prevalent and complex learning disability that affects approximately 5% of primary school students worldwide. It often manifests as persistent difficulties in reading, writing, spelling, and overall academic performance, which can lead to long-term educational and psychological impacts if not addressed early. To facilitate the early identification and support of dyslexic learners aged 7 to 10, this paper introduces Wordex, an innovative and adaptive educational platform. Wordex is designed to screen for multiple dyslexia subtypes and provide targeted interventions through engaging, interactive, and personalized learning activities. The platform features an integrated machine learning-based screening system that analyzes user interactions and performance metrics to assess the risk of dyslexia. Upon identification, the platform delivers tailored remedial exercises that align with national school curricula, aiming to strengthen specific cognitive and linguistic skills. Wordex is developed using a modern technology stack including Spring Boot, Flutter, Python libraries, Firebase, and MongoDB, and incorporates capabilities such as image processing, supervised learning algorithms, real-time progress tracking, and cloud-based data management. A user-centered design approach and iterative testing cycles were employed to ensure the platform is accessible, intuitive, and pedagogically effective. Wordex contributes significantly to the field of educational technology by offering a scalable, research-informed intervention tool. Future enhancements include multilingual support, broader age group coverage, and integration with classroom learning environments.