Scopus Index Publications

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This collection consists of all Scopus-indexed publications produced by SLIIT researchers. Scopus is recognized worldwide as a leading and reputable academic indexing database.

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Now showing 1 - 9 of 9
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    WONGA: The Future of Personal Finance Management – A Machine Learning-Driven Approach for Predictive Analysis and Efficient Expense Tracking
    (IEEE, 2023-07-10) Uyanahewa, M.I.R; Jayawardana, G.V.H.D; Bandara, M.B.D.N; Hapugala, H.A.V.V; Attanayaka, B
    The financial literacy of Sri Lankans is relatively low, leading to difficulties in managing personal finances. This research presents a smart solution to simplify the complexities associated with money management and assist individuals in managing their finances more efficiently to achieve better financial health without requiring a comprehensive knowledge of money management from the user. The proposed system automates personal finance management with minimal user effort, reducing manual data entry by tracking cash flow by utilizing SMS messages and expense bills to extract bank transaction data and cash expenditures. Each extracted expense will automatically be categorized into the correct expense category. The system also generates a custom budget plan for each user based on spending patterns to help them stay on the budget throughout the month and avoid irrational overspending. Furthermore, the system provides a mechanism to predict future expenses associated with upcoming events based on calendar events, allowing users to devise the most efficient budget plan and avoid facing financially unprepared events in the upcoming month. All these smart solutions are bundled up in the "Wonga" mobile application to help users make better financial decisions to achieve personal financial success.
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    BlossomSnap: A Single Platform for all Anthurium Planters Based on The Sri Lankan Market
    (Institute of Electrical and Electronics Engineers, 2022-10-15) Rathnayake, R.M.S.T; Tharika Pramodi, M.L.A.D.; Gayathree, I. R; Rashmika, L.K.R; Gamage, M; Gamage, A
    The popular and extensively grown flowering plant known as the Anthurium is prized for its beauty. In Sri Lanka, anthuriums have a substantial international market. Although it is a significant field that can be further developed by expanding the market, but it has led to a lack of attention, resources, and a moderate cost of production, as well as from the absence of an appropriate market channel, all of which have led to lower productivity and quality. As a result, Anthurium growers have numerous challenges both in terms of production and marketing. This paper introduces a novel mobile application 'BlossomSnap' which involves automating and significantly enhancing the outdated manual process. Using natural language processing, machine learning, and deep learning approaches, the proposed system analyzes the diseases, pests, varieties, and the highest quality plants to create a more secure growing environment. It will provide high-quality, cost effective, and timely services. The first step of anthurium plant disease and pest diagnosis is carried out using image processing, deep learning, and machine learning technologies. In order to identify the infection stage, the following steps involve extracting, classifying, and detecting images of Anthurium flowers and leaves. The accuracy was checked by comparing actual results taken from experts with the predicted results obtained from the proposed system. 'BlossomSnap' achieves an average accuracy of more than 80% and produces a better overall result. An in-place chatbot technology is intended to assist new planters with their problems. The Anthurium plant variety and quality detection methodology is used in concert with to determine the optimum market opportunity.
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    “iSAY”: Blockchain-based Intelligent Polling System for Legislative Assistance
    (2021-01) Wattegama, D; Silva, P. S; Elapatha, K; Yapa Abeywardena, K; Kuruwitaarachchi, N; Jayathilake, C. R
    “iSAY”' is a Blockchain-based polling system created for legislative assistance. Sri Lanka is a democratic country. Country follows a representative democracy and voters in Sri Lanka vote for their preferred government based on their election mandate. However, governments implement legislative decisions that are not stated in the election mandate. People won’t get a chance to state their opinion on this legislative matter and the government also doesn’t know whether people like this or not.  To solve this issue, in this paper the authors propose a blockchain-based intelligent polling application for legislative assistance.  “iSay” is an application where blockchain technology gets together with machine learning to add value into the public opinion. The government can create a poll about a legislative decision and people can state their opinion which could be further discussed in the legislature. Adding a significant change to the blockchain based e-voting solutions this paper proposes a novel feature where users can add their idea to a relevant poll. Using machine learning algorithms all these user ideas will be classified and analyzed before presenting to the government. Through this research, it is expected to deploy scalable elections among the general public and get their vote and ideas about specific legislations to generate an overview of general public opinion about legislative decisions.
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    Smart Monitor for Tracking Child's Brain Development
    (researchgate.net, 2019-03) Anparasanesan, T; Mathangi, K; Seyon, S; Kobikanth, S; Gamage, A
    This paper provides a way to track the brain development of children and improving it via gamification. Machine Learning and Gamification are the key technologies used here. As the population rises, the demand for cost-effective methods to reduce the rate of cognitive decline becomes higher. A mobile application is developed to track and develop the brain development of children. In the mobile application, the child initially undergoes an evaluation phase to determine the current level of the cognitive skills of the child. Milestones particular to that age category are also tracked in this evaluation phase. The results of this evaluation phase are analyzed by the machine learning model and suitable brain games are suggested. K-means algorithm is used to develop the model which is an unsupervised learning algorithm. The dataset is prepared by storing the results of each game category in the evaluation phase. Data preprocessing is done to clean up the dataset. During this period, data undergoes a series of steps. The dataset is divided into 80% and 20%. 80% of the dataset is used as the training dataset and the remaining 20% as the test dataset. The accuracy of the model is checked several times against the test data. Model accuracy is improved through model training and finally, the model got an accuracy of 88.49%. For the child, proper training is given to improve his cognitive skills and thus the brain development using Gamification. Games are developed using the UNITY game engine. The system generates a report and notifies parents about their child's statistics periodically. This paper elaborates the procedure of model development, model training, model testing and development of suitable brain games in details. The results of the research work and future works are also discussed in the following sections.
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    Analyzing Payment Behaviors And Introducing An Optimal Credit Limit
    (2019 1st International Conference on Advancements in Computing (ICAC), SLIIT, 2019-12-05) Bandara, H.M.M.T.; Samarasinghe, D.P.; Manchanayake, S.M.A.M.
    Identifying an optimal credit limit plays a vital role in telecommunication industry as the credit limit given to customers is influence on the market, revenue stabilization and customer retention. Most of the time service providers offer a fixed credit limit for customers which may cause customer dissatisfaction and loss of potential revenue. Therefore, it is essential to determine an optimal credit limit that maintains customer satisfaction while stabilizing the company revenue. Clustering algorithms were used to group customers with similar payment and usage behaviors. Then the optimal credit limit derived for each cluster is applicable to all the customers within the cluster. In order to identify the most suitable clustering algorithm, cluster validation statistics namely, Silhouette and Dunn indexes were used in this research. Based on the scores generated from these statistics KMeans algorithm was chosen. Furthermore, the quality of the KMeans clustering was evaluated using Silhouette score and the Elbow method. The optimal number of clusters are identified by those validation statistics. The significance of this approach is that the optimal credit limits generated by these clustering models suit dynamic behaviors of the customer which in turn increases customer satisfaction while contributing to reducing customer churn and potential loss of revenue.
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    An Automated Tool for Memory Forensics
    (2019 1st International Conference on Advancements in Computing (ICAC), SLIIT, 2019-12-05) Murthaja, M.; Sahayanathan, B.; Munasinghe, A.N.T.S.; Uthayakumar, D.; Rupasinghe, L.; Senarathne, A.
    In the present, memory forensics has captured the world’s attention. Currently, the volatility framework is used to extract artifacts from the memory dump, and the extracted artifacts are then used to investigate and to identify the malicious processes in the memory dump. The investigation process must be conducted manually, since the volatility framework provides only the artifacts that exist in the memory dump. In this paper, we investigate the four predominant domains of registry, DLL, API calls and network connections in memory forensics to implement the system ‘Malfore,’ which helps automate the entire process of memory forensics. We use the cuckoo sandbox to analyze malware samples and to obtain memory dumps and volatility frameworks to extract artifacts from the memory dump. The finalized dataset was evaluated using several machine learning algorithms, including RNN. The highest accuracy achieved was 98%, and it was reached using a recurrent neural network model, fitted to the data extracted from the DLL artifacts, and 92% accuracy was reached using a recurrent neural network model,fitted to data extracted from the network connection artifacts.
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    VirtualPT: Virtual Reality based Home Care Physiotherapy Rehabilitation for Elderly
    (2020 2nd International Conference on Advancements in Computing (ICAC), SLIIT, 2020-12-10) Heiyanthuduwa, T.A.; Amarapala, K.W.N.U.; Gunathilaka, K.D.V.B.; Ravindu, K.S.; Wickramarathne, J.; Kasthurirathna, D.
    This paper describes the development of Personal computer based Virtual Reality home-care Physiotherapy system aimed for rehabilitating full body function in elders. VirtualPT is a true virtual reality platform where the environment is completely replaced by a virtual reality platform based on the mental condition of the person at the time. While doing the home-based prescribed physiotherapy exercises, the key health metrics are continuously monitored and tracked by combining the immersive Virtual Reality with the wearable VirtualPT Sensor kit. Virtual Reality combined with 3D motion capture lets real time movements to be accurately translated onto the virtual reality avatar that can be viewed in a virtual environment to assist physiotherapist to add exercises to the system easily. This ultimate virtual reality Physiotherapy assistant avatar is used to provide guidance to elders at home, to demonstrate and assist elders in adhering to the prescribed exercises. As a significant aspect of social interactions, mirroring of movements has been added to focus on whether the elder is able to accurately follow the movements of avatar. Furthermore, the insightful dashboard offers the elders and physiotherapists an interactive platform through virtual reality capabilities. VirtualPT physiotherapy system is cost effective and makes recovery and more convenient to elders at home while the participatory and immersive nature of Virtual Reality offers a unique realistic quality that is not generally existing in clinical-based physiotherapy. When looking at the broader concept of VirtualPT; continuity of care, integration of services, quality of life and access are equally important criteria which add more value.
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    An Integrated Framework for Predicting Health Based on Sensor Data Using Machine Learning
    (2020 2nd International Conference on Advancements in Computing (ICAC), SLIIT, 2020-12-10) Jayaweera, K.N.; Kallora, K.M.C.; Subasinghe, N.A.C.K.; Rupasinghe, L.; Liyanapathirana, C.
    According to recent studies, the majority of the world's population shows a lack of concern in their health. As a consequence, the non-communicable disease rate has increased dramatically. Amongst these diseases, heart diseases have caused the most catastrophic situations. Apart from the busy lifestyle, studies also show that stress is another factor that causes these diseases. Therefore, the focus of our research is to provide a user-friendly health monitoring system that causes minimum disturbance to its users. However, many studies have focused on predicting health; very few have focused on its usability. The objective of our research is to predict the possibility of cardiac arrests and the presence of stress in real-time using a wearable device prototype. The system uses biometric signals obtained from the photoplethysmogram sensor embedded in the wearable device to perform real-time predictions. We trained three models using random forest, k-nearest neighbor, and logistic regression classification algorithms to predict sudden cardiac arrests with accuracies 99.93%, 99.10%, and 94.47%, respectively. Further, we trained three additional models to predict stress using the same algorithms with accuracies 99.87%, 96.83%, and 65.00%, respectively. Thus, the results of this study show that an integrated framework, capable of predicting different health-related conditions, through sensor data collected from wearable sensors, is feasible.
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    Mobile Based Solution to Weight Loss Planning for Children (with Obesity) in Sri Lanka
    (2021 3rd International Conference on Advancements in Computing (ICAC), SLIIT, 2021-12-09) Rajapakse, R.M.M.P.K.; Mudalige, J.M.A.I.; Perera, L.A.D.Y.S.; Warakagoda, R.N.A.M.S.C.B.; Siriwardana, S.
    Obesity is a condition where there is excess fat in the body, and it is one of the world's most extreme and dangerous dietary diseases. Genetic factors, lack of physical activity, unhealthy eating patterns, or a combination of these factors are the most common causes of obesity. This is important because it influences every part of a child's life. More, in particular, this disorder leads to poor health and negative social standing with perceptions. Nowadays, children are paying keen interest in technology and related devices. Therefore, in this research, we are planning to give a mobile-based solution with a smart band that is used to monitor the child. In this solution, we are mainly focusing on Sri Lankan children with obesity who are aged between 5-10. In our solution, there are four main sections which are, monitoring child activities, recognizing the activities, and getting relevant data, then based on those data and previous activity completion levels, this solution will suggest activities for losing weight, provide specific diet plans for each child considering the health conditions and predict the probability of having main obesity-