Publication: Incorporation of Digital Games in a TESL Methodology: An Innovative Approach to Teaching and Learning English Grammar in the ESL Classroom
Type:
Article
Date
2023-11-01
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Faculty of Humanities and Sciences, SLIIT
Abstract
The incorporation of digital games in the TESL
methodology is considered an innovative approach
to teaching and learning English based on its
popularity over traditional teaching methods due
to its ability to engage and motivate learners. In
learning English grammar, digital games have
proven mechanisms to offer an interactive fun
way, enjoyable but challenging, for learners
to practice and reinforce the newly learned
grammatical elements with better retention and
mastery. Accordingly, this paper proposes that
using digital games to teach English grammar can
be an effective and an engaging way to help Sri
Lankan students improve their English language
skills. In Sri Lanka, where traditional methods of
teaching English often emphasize rote learning
and memorization, approaches to learn based on
digital games can be an effective innovation that
boosts student-centred and immersive learning by
allowing students to proceed at their own pace,
receive immediate feedback, and practice skills in
a safe and supportive environment. Against this
backdrop, this study explores the perceptions of
teachers and students about digital game-based
learning in a Junior secondary ESL classroom in
the Baddegama Educational Division, Sri Lanka.
The data is investigated by a questionnaire served
to 35 junior secondary level (grades 8-9) students
and 10 English teachers in the age group of 24–
35 years. Although most of them responded
positively, they pointed out several limitations in
the usage of digital games in the classroom and
accorded digital games only a supplementary
status in TESL endeavours in the Sri Lankan
context. The collected data was analysed manually
using graphs, pie charts and tables.
Description
Keywords
Digital Game Based Learning, ESL Classroom, Grammar, Perceptions, TESL methodology
Citation
M. G . S. Poshitha. (2023). Incorporation of Digital Games in a TESL Methodology: An Innovative Approach to Teaching and Learning English Grammar in the ESL Classroom. Proceedings of SLIIT International Conference on Advancements in Sciences and Humanities, 1-2 December, Colombo, pages 80-84.
