Publication: Agent-Based Gamified Learning Environments for Data Science Education
Type:
Article
Date
2023-12-14
Authors
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Publisher
SLIIT Business School
Abstract
Because of the rapid advancement of technology and the increasing importance of the
inferences that can be drawn from the big data available in organizations, modern organizations
require managers and data Analysts who are capable of data-driven decision-making. But data
science students need a natural environment when it comes to learning data-driven decisionmaking,
especially when it comes to predictive and prescriptive analytics. Due to costs and other
associated risks in a natural organisation setting, it is hard for educational institutions to teach
these aspects of decision-making for data science students. Even Though gamification has been
implemented in the data analysis domain in various forms, the field still requires a suitable
environment to learn predictive analytics interactively for the students. Even though Researchers
have identified that Gamified learning environments can improve Predictive analytics learning
can be improved by 15.8%, still there is the lack of proper implementation of a suitable gamified
learning environment. This research focused on identifying drawbacks of existing learning
environments and whether Agent-Based Modeling can be used in modelling a suitable gamified
learning environment. Therefore, an agent-based prototype model of a parameterized environment
that enables data-driven decision-making in a simulated environment was modeled using Agentbased
modeling, which depicts real-life donor interactions. Results suggest that fill in blanks This
Agent-based model can be used as a learning environment for data analysis. Upon further
modification, A game that applies this Agent-based model can be developed.
Description
Keywords
Agent-Based Modeling, Gamification, Predictive Analytics, Data Science, Big Data Analytics and Software Agents
