Kulasekara D.A.M.N.Nipun P.G.I.Dombawela H.M.D.L.B.AManilka G.SManilka G.SDe Silva D.I.2026-03-222025979-833153098-3https://rda.sliit.lk/handle/123456789/4911This research explores the potential of advanced technologies such as pose detection (PD), augmented reality (AR), object detection (OD), and voice recognition (VR) in creating a game-centric e-learning application for preschoolers. The proposed application, Kidstac, integrates cognitive and physical development through interactive activities with real world interaction, addressing gaps in traditional e-learning methods that often neglect physical engagement. The app features real-time feedback mechanisms and structured modules like virtual zoo explorations, exercise games, treasure hunts, and pronunciation activities. Testing results indicate significant improvements in motor skills, knowledge retention, problem-solving abilities, and language proficiency. These findings demonstrate the effectiveness of blending physical and digital learning experiences to enhance early childhood education. The study establishes a foundation for scalable, activity-based learning tools, emphasizing the holistic development of young learners.enE-learningAugmented RealityInteractive LearningObject DetectionPose DetectionPreschool EducationVoice RecognitionA Game Centric E-Learning Application For PreschoolersArticleDOI: 10.1109/ICARC64760.2025.10963140