Browsing by Author "Ratnayake, p"
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Publication Embargo Information Theoretic Approach for Modeling Bounded Rationality in Networked Games(IEEE, 2019-12-06) Gunawardana, L; Ratnayake, p; Piraveenan, M; Kasthurirathna, DBounded rationality of networked interactions lead to non-optimal equilibria. The rationality of a self-interested player is determined by the incoming information from the opponents on their strategies and pay-offs. In this work, we attempt to model the heterogeneously distributed bounded rationality of networked players using the directed information flow, measured using the transfer entropy. In order to compute the non optimal equilibrium, we use the Quantal Response Equilibrium (QRE) model that entails a rationality parameter, which we define as a function of transfer entropy. We then compute the average divergence of the network of strategic interactions from that of the Nash Equilibrium, which we term as the `system rationality', in order to compare and contrast the varying network topologies on their influence on the rationality of players. We observe that the networks demonstrate higher system rationality when the rationality values of players are derived from on the average information flow from neighboring nodes, compared to when the rationality is computed based on the specific information flow from each opponent. Further, we observe that the scale-free and hub-and-spoke topologies lead to more rational interactions compared to random networks, when the rationalities of the interactions are computed based on the average incoming information flow to each node. This may suggest that the networks observed in the real-world may adopt scale-free and hub-and-spoke topologies, in order to facilitate more rational interactions among networks of strategic players.Publication Embargo Pubudu: Deep learning based screening and intervention of dyslexia, dysgraphia and dyscalculia(IEEE, 2019-12-18) Kariyawasam, R; Nadeeshani, M; Hamid, T; Subasinghe, I; Samarasinghe, P; Ratnayake, pDyslexia, Dysgraphia and Dyscalculia are significant learning disabilities that affect around 10% of children in the world. Despite the advancement of technology literacy in the community, limited attention has been given for screening and intervention of these disabilities using mobile applications in Sri Lanka. In this research, one of the first deep learning and machine learning based mobile applications, named “Pubudu” was developed for screening and intervention of dyslexia, dysgraphia and dyscalculia supporting local languages. In “Pubudu” we have followed up clinical screening and diagnostic procedures recommended by health professionals for screening and intervention. The screening of dyslexia, letter dysgraphia and numeric dysgraphia was carried out using deep neural network and the screening for dyscalculia was carried out using machine learning techniques. Intervention techniques are implemented using gamified environments. System testing was carried out using 50 differently abled children and 50 typical children. With the initial dataset 88%, 58%, 99% screening accuracies are achieved in neural networks for letter dysgraphia, dyslexia and numeric dysgraphia screening while dysgraphia, whereas 90% accuracy was achieved for dyscalculia. Handwritten letters and numbers were fed as inputs to CNN model in letter dysgraphia and numeric dysgraphia while embedded audio clips of letter pronunciation were fed in to voice recognition CNN model in dyslexia. “Pubudu” shows significant potential for screening and intervention of dyslexia, dysgraphia and dyscalculia in local languages motivating children and interactively making them able and would be an enabling app for most of the underprivileged children in Sri Lanka.
