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Browsing by Author "Wijendra, D"

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    PublicationOpen Access
    Advance Technology for Kids to Improve Knowledge and Skills using Motion Gesture Recognition – Leap Mania
    (SLIIT, 2014-12-16) Nandasiri, K. G. M. P; Nawarathna, N. H. C. E. M; Mohamad, M. M. R; Herath, H. M. C. K; Kasthuriarachchi, K. T. S; Wijendra, D
    Leap mania is a gesture controlled e-leaning system which targets the nursery level kids to improve their knowledge and skills in a pleasurable learning environment. Game-based learning is becoming popular in the academic discussion of Learning Technologies. However, even though the educational potential of games has been thoroughly discussed in modern days, teaching to small kids became difficult due to the short attention spans of them. In addition to traditional methods of learning and teaching, such as reading books and newspapers, a huge variety of online educational resources are available to provide an atmosphere of fun and interactive designs to keep children engaged. However, there is no proper e-learning game tools with gesture control mechanism found among the tools and computer based applications for kids. This research focuses on building an enthusiastic and pleasurable learning environment to enhance the knowledge and skills of kids by implementing a game-based learning application using leap motion controller.
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    An AI based Chatbot to Self-Learn and Self-Assess Performance in Ordinary Level Chemistry
    (IEEE, 2020-12-10) Mahroof, A; Gamage, V; Rajendran, K; Rajkumar, S; Rajapaksha, S, K; Wijendra, D
    Education is one of the fast-growing fields in the global perspective. Advancement of technology can be used in this sector to provide an effective and a valuable education system. In general, the students are more attracted to displays rather than the textbooks. In Sri Lanka, there is an inadequacy of resources and teachers cannot provide one on one attention to the students. Sri Lanka is not equipped with any platform to self-learn or self-evaluate their performance using an application either. Fortunately, “Edubot” acts as a solution for the stated research gap by providing a self-learning and self-evaluating AI based chatbot platform for Ordinary Level students in Chemistry domain. The self-learning component will provide the students a classroom environment by providing interactive tutorials. Explanatory responses would be given by Edubot by capturing doubts raised by the students and the self-evaluating component will provide an exam-based environment in which the Edubot auto generates the question and answers. The research finding shows that each component has an accuracy of more than 70 percent and helps to achieve the main goal of increasing the resources available to the ordinary level students in the Chemistry domain. This would then lead to an increase in the pass rate of the chemistry subject in the G.C.E Ordinary Level exam.
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    PublicationOpen Access
    Automated Customer Care Service System for Finance Companies
    (NCTM, 2014-12-16) Warnapura, A. K; Rajapaksha, D. S; Ranawaka, H. P; Fernando, P. S. S. J; Kasthuriarachchi, K. T. S; Wijendra, D
    In general, to obtain information about a product one should visit the company or contact the company via a phone call or some sort of a communication type, for example E-mail. Even so under normal circumstances the customer will receive the necessary information sent by a human being. There can be many disadvantages in this method. At the onset if a particular customer gives a phone call to the company the customer will have to wait for a considerable time. This is obvious because due to lack of human resources and phone lines there may be a question of customers waiting to get connected to the company line. On the other hand if a customer sends an email, the reply for the email will take time because the particular email should be perused by another human being at company in order to reply. These are few disadvantages apart from human errors that can happen. Ultimately as a result of above detrimental facts a faithful customer could get unsatisfied and lose confidence on a particular company. However, in the system that we are going to introduce, a particular customer can get any type of information in real time by the Aid of the Artificial Intelligence in the form of text/voice or E-mails. The advantages over the other method are that the customers will not have to wait for a reply, there are no space for human error and more importantly the company can use their human resources in other activities while the system takes care of the Customer care unit at least partially. Further, this system will be help to people who needs the immediate customer care assistance and will be able to get help by their own without involved human agent in another party for their assistance
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    PublicationEmbargo
    Automated Sinhala Voice Assistant to Manage Tasks using Natural Language Processing - ශ්‍රී Voice
    (IEEE, 2022-12-26) Senarathne, K.H.I.R.; Nirash, J.M.I.; Herath, H.M.C.P.; Bandara, V.D.; Wijendra, D; Krishara, J
    Voice assistants are programs on digital devices that listen and respond to verbal commands. In this dynamic world, users can use these voice assistants to manage daily tasks, plan their day, get answers to problems, and for entertainment purpose. Most of existing voice assistant applications functioned using the English language. Since Sinhala is the native language in Sri Lanka, it is not recognized internationally as well as within Sri Lanka for technical applications. As Sri Lankans are more inclined to use the Sinhala language, it is expected to develop this for the benefit of all the Sri Lankans despite their age and to use their native language through a technical application. Furthermore, the lack of English knowledge will lead to the decline of Information technology literacy. This project expects to take the Sinhala language forward to a standard where it is recognized locally and internationally. Thus, building a mobile application that supports Sinhala voice commands will solve the above-mentioned issues. It will facilitate the individuals to do daily activities efficiently and effortlessly within a less time. Machine Learning and Natural Language Processing are the man technologies used in this project. A computer vision-based algorithm from face detection technology is trained. This application is capable of answering questions and following the instructions for daily tasks and also can be used for entertainment. Apart from the mentioned specialty, it also supports and responds to the Sinhala language that will be shown off on a display.
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    Enhancing Conversational AI Model Performance and Explainability for Sinhala-English Bilingual Speakers
    (IEEE, 2022-12-09) Dissanayake, I; Hameed, S; Sakalasooriya, A; Jayasinghe, D; Abeywardhana, L; Wijendra, D
    Natural language processing has become essential to modern conversational tools and dialogue engines, including Chatbots. However, applying natural language processing to low-resource languages is challenging due to their lack of digital presence. Sinhala is the native language of approximately nineteen million people in Sri Lanka and is one of many low-resource languages. Moreover, the increase in using code-switching: alternating two or more languages within the same conversation, and code-mixing: the practice of representing words of a language using characters of another language, has become another major issue when processing natural languages. Apart from natural language processing, the explainability of opaque machine learning models utilized in chatbots has become another prominent concern. None of the existing modern chatbot development platforms supports explainability and relies on a performance score such as accuracy or f1-score. This paper proposes a no-code chatbot development platform with a series of built-in novel natural language processing, model evaluation, and explainability tools to tackle the problems of processing Sinhala-English code-switching and code-mixing natural language data and model evaluation in modern chatbot development platforms.
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    PublicationEmbargo
    Face Skin Disease Detection and Community based Doctor Recommendation System
    (IEEE, 2022-12-09) Udara, M.A.A.; Wimalki Dilshani, D.G.; Mahalekam, M.S.W.; Wickramaarachchi, V.Y.; Krishara, J; Wijendra, D
    In our country, skin diseases are more common than other diseases because of the climate. Skin diseases are occurring almost on all groups of ages among people. It is one of the most common types of diseases where some can be painful, and some can cause fatal to human life. The delay of the disease detection, difficulties of identify the infected area, Ignorance of the spread of the disease and treatments may threat to the patient’s life. Most of the time this process is performed manually which can lead to human errors and takes days for providing the results. This paper reports a smart solution that assists the patients by detecting the disease, identify the current infected area of the disease, recommend best doctors, provide community-based prevention guidelines, and predict the future risk. Also due to this economic crisis, we suggest that it’s much easier if the patient can do these skin check-ups systematically to continuously monitor and detect skin disease to get proper medical attention. As treatment procedures can be different from each doctor and impact will be different, we are working on community-based platform where we can get patients’ reviews about doctors and preventive guidelines. Depending on the performance evaluations, the results obtained from the proposed method for disease identifications are in the range of 90% - 95% of accuracy.
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    PublicationEmbargo
    A Mobile Based Garbage Collection System
    (IEEE, 2022-12-29) Wijendra, D; De Silva, D. I.; Gunawardhena, N. M.; Wijayarathna, S. M.; Aluthwaththage, J. H.
    Garbage disposal and collection is an ongoing global crisis amplified by the increasing world population, lack of funds and public awareness, and recently because of the Covid-19 pandemic. Information Technology can be utilized as a solution for the existing garbage collection methods that are old-fashioned, time-consuming, and energy-consuming due to the lack of a unified and consistent system that incorporates all the parties involved in garbage production and collection. A mobile-based garbage collection system is proposed to overcome the issues aforementioned through route and schedule optimization, AI chatbot, and optimized GPS tracking. The route and schedule optimization is achieved through vehicle routing problem with time windows(VRPTW) with synchronization and precedence that was optimized using LNS; the total travel cost went from 172 minutes to 144 minutes. The AI chatbot feature facilitates reporting garbage collection issues and complaints and enquiring about waste management tips (reduce, recycle, and reuse tips) to be used at home. The most prominent role of developing this AI chatbot is replacing the manual process of reporting garbage collection issues in Sri Lanka with an efficient and interactive way. The chatbot has waste management tips Q and A. In Optimized GPS Tracking, the user can use the map to find the nearest garbage disposal place based on the type of rubbish they generate. The truck driver can find the optimal path to the closest current garbage disposal centres and public trash bins and view the location of Homeowners on the map. The optimized path between two points is displayed based on distance, time, and fuel consumption. The main goal of the component is to show the location of garbage disposal bins and the optimal paths for truck drivers using Linear regression and the Node2vec algorithm.
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    Software Complexity Reduction through the Process Automation in Software Development Life Cycle
    (IEEE, 2021-11-29) Wijendra, D; Hewagamage, K. P
    Numerous software complexity metrics have been introduced to quantify the software complexity in terms of different attributes considered in its written source code. Although the complexity determination is bounded with its source code, it should be expressed beyond its code base level, since the software is implemented as a combination of different phrases inside the Software Developments Life Cycle. The automation of the processes involved in software implementation procedure will mitigate the human effort taken during the phrases, resulting that the overall complexity of the software will also be reduced. The proposed system has the capability to demonstrate the requirement analysis, design, defects tracking, quality analysis and the complexity computation with respective to the different complexity metrics without restraining the software complexity evaluation into several quality attributes within the source code.
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    System to Improve the Quality of Water Resources in Sri Lanka Using Machine Learning and Image Processing
    (IEEE, 2022-12-09) Liyanage, M. H. S; Gajanayake, G.M.B. S; Wijewickrama, O; Fernando A, S.D.S. A; Wijendra, D; Gamage, A. I
    Water covers approximately 71% of the earth’s surface, but only 1.2% of it can be used for drinking. However, due to the amount of waste water released into water resources, the presence of harmful microorganisms, and natural occurrences such as eutrophication, even that water cannot be used directly for drinking purposes without purification. One method of purifying water is chlorination. However, if the chlorine level exceeds the standard, it can cause both long-term and short-term illnesses. As a result, a system is imposed to solve four problems: predicting the pH value of chlorinated drinking water, determining the quantification value of active sludge in a wastewater plant, detecting microorganisms in drinking water, and predicting the percentage of eutrophication in a water resource.
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    Timely_Tech: IoT based Motion, Health, and Fitness Monitoring System for Laborers in Indoor and Outdoor Environments
    (IEEE, 2022-07-18) Yatagama, H.C; Anuruddika, W.G.S.J; Ranasinghe, P. T. K; Jayasekara, P.D.G.T; De Silva, D; Wijendra, D
    Smart wearables collect and securitize data, and in some cases, make intelligent decisions and respond to the user. "IOT based motion, health and fitness monitoring system for laborers in indoor and outdoor environments" is a concept that has been developed in order to ensure the safety of employees in their working environments. The key objective is to provide the employees with a SMART device that can monitor many of their vital bodily functionalities such as the pulse rate, oxygen in blood concentration and body temperature and thereby rectifying any potential risk or danger to any significant employee. Monitoring the motion of the limbs of each individual employee and analyzing the postural changes, degree of motion and thereby constantly keeping in track about the movements of employees is another major functionality that is proposed to be discussed under the research paper. Gaseous concentration around the working area has been another major aspect that have been taken into consideration through this study, toxic gas content levels according to the age limits that will affect each individual has been taken into note when developing the afore mentioned wearable device. Monitoring the location of the employees both online and offline will be much more convenient to track the working areas of each individual and also it will also be a great support if a certain employee faces any kind of accidental situation. Similarly, locating the working areas of a certain individual when they are offline is a novel concept has been developed in order to obtain the step count utilizing the aid of the motion detection algorithm.

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