International Conference on Advancements in Computing [ICAC]

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The International Conference on Advancements in Computing (ICAC) is organized by the Faculty of Computing of the Sri Lanka Institute of Information Technology (SLIIT) as an open forum for academics along with industry professionals to present the latest findings and research output and practical deployments in computing.

The primary objective of ICAC is to promote innovative research that addresses real-world challenges and contributes to the social well-being of communities. The conference provides a dynamic platform for researchers from around the world to present groundbreaking findings, exchange ideas, and establish meaningful collaborations.

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    E-GEO: Geography based E-learning system for sri lanka
    (Faculty of Graduate Studies and Research, 2017-01-26) Rajapaksha, P. H. A. S.; Wijenayake, G. K. S. V.; Diroshan, R.; Eranga Harshani, M. W.; Mallawaarachchi, Y.; Ishara, W. G. A.
    Geography is an enthralling subject and an additional qualification for day to day life of human beings. Because human beings are socialized and they are usually dealing with geographical related activities. As a person he needs to have a basic sense of where he lives and what is the surrounding environment of his living area. Therefore, to provide the basic geographical knowledge for these persons who are in any age category, standalone e-learning application is introduced as final year research. The E-GEO e-learning application which can be worked in totally offline environment consists of four main components in Map Marking and Validation, Cross Section Drawing Platform with Mountain Type Identifier, Virtual Tours and Speech Recognition and Generation with Geo Master. To accomplish with these features we have used different technologies and mechanisms respectively Geographical Information System (GIS) based Map Marking and Offline Validation, Image Processing, 3D Modeling and Natural Language Processing. The entire application based on e-learning concept called gamification to provide motivational environment for users and could work without internet connectivity. This e-learning application would be achieved high accuracy level at the end of the project duration.