International Conference on Advancements in Computing [ICAC]

Permanent URI for this communityhttps://rda.sliit.lk/handle/123456789/312

The International Conference on Advancements in Computing (ICAC) is organized by the Faculty of Computing of the Sri Lanka Institute of Information Technology (SLIIT) as an open forum for academics along with industry professionals to present the latest findings and research output and practical deployments in computing.

The primary objective of ICAC is to promote innovative research that addresses real-world challenges and contributes to the social well-being of communities. The conference provides a dynamic platform for researchers from around the world to present groundbreaking findings, exchange ideas, and establish meaningful collaborations.

https://icac.lk

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    Adaptive Video Game Content Generation through Player Centered Modeling
    (Institute of Electrical and Electronics Engineers Inc., 2025-12-09) Hapuarachchi H.A.R.S; Herath H.M.N.R; Kaveesha B.G.S; Deheragoda D.M.L.M; Rathnayake, S; Chamara, D
    This research introduces a novel, integrated AI system for Adaptive Video Game Content Generation Through Player Centered Modeling, designed to overcome the limitations of conventional static game mechanics by dynamically modifying gameplay elements (levels, quests, music, and enemy behavior) in real-time based on player biometric and behavioral data. Key contributions include the Personalized Quest Generation System, where the CatBoost model performed well in predicting player engagement, and shifting to the YOLO11X-CLS classification model substantially reduced computational lag for real-time emotional adaptation. For Level Generation, the implementation of a bootstrapping methodology during DCGAN training enabled continued refinement, resulting in lower Symmetry Error and Block Diversity Error, while the Intelligent Enemy Agent, trained using Dueling DQN, demonstrated a clear upward trend in Mean Rewards, successfully generalizing learned pursuit strategies to a real-time environment. Despite these successes, limitations include potential mild overfitting in the emotion recognition model, evidenced by a slight increase in validation loss after 20 epochs, and the CNN used for dynamic music adjustment struggled with low-resolution webcam inputs, leading to occasional minor misclassifications and slight delays in music transitions when multiple biometric parameters changed simultaneously.