Scopus Index Publications
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This collection consists of all Scopus-indexed publications produced by SLIIT researchers. Scopus is recognized worldwide as a leading and reputable academic indexing database.
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Publication Embargo Mobile and Simulation-based Approach to reduce the Dyslexia with children Learning Disabilities(Institute of Electrical and Electronics Engineers, 2022-09-16) Muthumal, S.A.D.M; Neranga, K.T.; Harshanath, S.M.B; Sandeepa, V.D.R.P; Lihinikaduwa, D.N.R; Rajapaksha, U.U.S.KLearning disabilties are frequently overlooked while treating various limitations. The primary causes for such a dropout might be a lack of awareness of the risks and access to adequate medical care. Because Learning Disabilities are neurological illnesses, their etiology is unknown. Learning Disabilities do not have a therapy or a cure. Dyslexia, Dysgraphia and Dyscalculia are the most common types of Learning Dis-abilities among school children. There are numerous approaches for diagnosing and treating this ailment available today. The optimal method is to make use of a mobile application. Existing applications either do not adequately handle the problem or have minor limitations in terms of meeting genuine expectations. We can mitigate this dysfunction by utilizing mobile and simulation-based technologies. Furthermore, earlier research has not given contact and curiosity among children a significant emphasis and children have not interacted with robots. Therefore, this paper, introduces interactive and collaborative mobile appli-cation called 'Helply' with a robotic based simulation that may foster learning and help children improve and encour-age Color identification skills, Reading skills and Short-term memory skills the learning process while reducing their other dyslexic disorders. Also, NAO Robot is used to taking inputs as voice clip using voice recognition technology and images using image processing technology which embedded in NAO robot. We constructed three models for three distinct disorders and obtained accurate findings. CNN model for colour disorder had a training accuracy of 93%, FFNN model for short-term memory disorder had a training accuracy of 98%, and CNN model for reading disorder had a training accuracy of 94%.Publication Embargo A Gamified Approach for Screening and Intervention of Dyslexia, Dysgraphia and Dyscalculia(2019 International Conference on Advancements in Computing (ICAC) -SLIIT, 2019-12-05) Kariyawasam, R.; Nadeeshani, M.; Hamid, T.; Subasinghe, I.; Ratnayake, P.This paper aims to diagnose children with specific learning disabilities and provide treatments via a mobile game. Learning disabilities are neurological disorders that affect the brain. Children with learning disabilities have trouble with learning compared to their fellow peers and quite often fall back academically since a majority of them go undiagnosed. The specific learning disabilities for which this paper provides screening are dyslexia a reading disability, dyscalculia a mathematical disability, letter dysgraphia and numeric dysgraphia are both writing disabilities. Deep learning and machine learning techniques are used in the screening process of these specific learning disabilities. Trained convolutional neural networks are used to detect the spoken letter/word, detect the written letter/word and detect the written number on the mobile application. Outputs from the convolutional neural network are fed into the models used for screening learning disabilities. The machine learning algorithms used in building the models include k-nearest neighbors, random forest and support vector machine. Screening results from the models built in this research provided an accuracy of 89%, 90%, 92%, 92% for dyslexia, letter dysgraphia, dyscalculia and numeric dysgraphia respectively. This is the first game based screening and intervention tool for dyslexia, letter dysgraphia, dyscalculia and numeric dysgraphia.
