Publication: Sensor-Based Emotion Tracking System for Computer Games
Type:
Article
Date
2021-12-09
Journal Title
Journal ISSN
Volume Title
Publisher
2021 3rd International Conference on Advancements in Computing (ICAC), SLIIT
Abstract
The game development industry is among the
leading industries globally, and in 2020, gaming emerged as a
popular entertainment activity upon the COVID-19 outbreak.
Thus, competition among gaming companies is high. Hence, they
try to adopt new technologies often. Gaming brings multiple
feelings for the gamer. At times, the conditions may get even
worse from the game’s end where the gamer may end up venting
out his rage and annoyance. Hence, there is a massive possibility
for the gamer to switch to another game which may result in the
company to lose its customers. In that scenario, this system can
monitor the emotional states of the gamer while playing and
manipulate the gaming environment, sound environment, enemy
behavior, and gamer mechanism according to the emotional state
of the gamer. The sensor-based emotion tracking system
identifies the gamer's emotional state using facial emotions,
detected through a webcam and heart rate, detected through
sensors. The development was carried out through the machine
learning models, open cv, Arduino techniques, and reactive
programming. The emotional state and facial emotions that will
be tracked will count to an accuracy of above 95%. Through that,
the target will be to make the gamer satisfied by building
appreciation for the services given and by improving the
gamer's gaming experience and retain the gamer with the game
provider.
Description
Keywords
game, gamer, emotional state, detect, sensor
