Publication:
Fitness Warrior: Fitness and Nutrition Tracker with Personalized Goal Generation

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Abstract

Fitness Warrior is a comprehensive mobile fitness tracking application developed using React Native and Firebase that addresses critical limitations in existing solutions through the innovative integration of machine learning, gamification, and social features. Traditional fitness applications suffer from inaccurate step detection (with error rates exceeding 20% error rates), inefficient nutrition tracking interfaces, poor user retention (with 73% abandonment within three months), and a lack of adaptive personalization. This project uniquely implements ondevice machine learning via TensorFlow.js for privacypreserving step detection, combines TF-IDF vectorization with cosine similarity for efficient food searching, and incorporates principles of Self-Determination Theory through a cohesive social motivation framework. Development followed the Agile Scrum methodology, implementing a CNN-based model processing sensor data at 50Hz sampling rate, creating a database of 2,395 food items with optimized search algorithms, and designing gamified social features. The application achieves 95.2% real-world step counting accuracy compared to manual counting, significantly outperforming conventional threshold-based approaches (48.3% accuracy), while the calorie tracker delivers 92.7% relevant results in top-5 suggestions with 126ms search latency. Evaluation with 21 users demonstrated exceptional impact: 95.3% reported increased daily steps, 90.4% experienced greater calorie intake awareness, and 71.4% found social features strongly motivating. The application received outstanding approval with 90.5% of testers rating overall satisfaction at 8 or higher on a 10-point scale. This research successfully demonstrates how integrated, machine learning-enhanced fitness applications can meaningfully impact user health behaviours while overcoming significant limitations in existing solutions.

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Machine Learning, Step Detection, Personalized Goals, Gamification, User Engagement

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