2nd International Conference on Advancements in Computing [ICAC] 2020
Permanent URI for this collectionhttps://rda.sliit.lk/handle/123456789/1317
Browse
2 results
Search Results
Publication Embargo Science Zone : An Augmented Reality based Mobile Application for Science(2020 2nd International Conference on Advancements in Computing (ICAC), SLIIT, 2020-12-10) De Silva, W.; Naranpanawa, P.; Hettihewa, U.; Liyanage, P.; Samarakoon, U.; Amarasena, N.In recent years, technology has rapidly developed, and it has provided many technological advancements for the field of education with an attempt to improve and overcome its limitations. Augmented Reality is among these latest technologies which support to improve learning environment around the world. It can bring education to a new level which can help students in many significant ways. In Sri Lanka, augmented reality is rarely been used for the purpose of educational enhancements. Therefore, it was decided to develop an augmented reality embedded mobile application for the G.C.E Ordinary Level Students in order to make it easy for them to learn Science with more enthusiasm and interest. This research has been used marker-based approach to transmit images or objects in the text book into the real-world scenes in order to create a more productive learning environment for the students. The first version of the application covers four main areas in the Science curriculum, such as; Preparation of Acids, Human Anatomy, Organization of Plants and Biosphere Cycles. Feedback for the application was taken from randomly selected ten science teachers and twenty grade eleven students and accordingly the application was further developed. Their feedback proves that the application would satisfy the common requirements of students, and it would be an immense support in scoring good results for science.Publication Embargo Real-Time Location based Augmented Reality Advertising Platform(2020 2nd International Conference on Advancements in Computing (ICAC), SLIIT, 2020-12-10) Batuwanthudawa, B.I.; Jayasen, K.P.N.Augmented Reality (AR) is growing rapidly and is becoming more mature and robust technology, combining virtual information with a real-time performance environment. Most of the Augmented reality applications available today & popular because of the interactive virtual objects placed in the real environment. For education, navigation, tourism & many sectors use this technology due to clear understand of real objects appear as it is as virtual objects, in front of you. Like that, the Marketing sector also uses AR technology to brand themselves interactively. Most of them are marker-based AR applications which the virtual contents are showing when the AR camera directs to a target such as paper advertisement. On other hand marker-less AR advertising applications are developed for individual businesses from AR supported plugins, apps rare to see & as unique published app. From this research, I proposed a real-time marker-less augmented reality platform, streaming & showcasing virtual marketing assets in front of shops for common business use. The main objective of this research is to develop a real-time location-based Augmented Reality platform to improve marketing & sales aspects of businesses. The users can easily find the exact location of the shop though AR objects. This novel marketing concept engages more customers to business and enhances the usability of AR application among users though easy to access on their selling products. The users can use app in native platforms(both android & IOS) and ready to access interactive virtual 3D objects with animation as marketing materials placed in front of shops. This platform solved the existing problems of location-based AR application which are interactivity of AR & adequately perform as real-time platform extract data from a live real-time server & show the locations through AR camera.
