Research Publications

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    A Comprehensive Approach to Secure, Accessible, and Engaging Voting Systems
    (Springer Science and Business Media Deutschland GmbH, 2026) Jayasinghe J.A.M.P; Bandara S.Y.T.D; Shabry S.M; Wickramasinghe W.A.R.M.; Rajapakse, K; Silva, N
    This research presents a secure and accessible e-voting system for polling booths in Sri Lankan context, to overcome issues with the traditional voting system. It incorporates block-chain for fair vote storage, and homomorphic encryption for privacy preserving computation of results. The identity of voters is confirmed by face recognition, which includes measures to deterring any voting by impostors. Special identification model with multiple digits is beneficial for disabled voters. Public opinion is effectively gauged through sentiment analysis from social media and it puts concerns to rest, thus a whole lot of enhancement in the whole of customer engagement. Ease of use is also assured thanks to a very user-friendly interface which eliminates mistakes a lot with only a little effort generally. Experimental results demonstrate that security is greatly strengthened, transparency and usability are significantly increased traditional procedural integrity is still maintained efficiently.
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    Guided Vision: A High Efficient And Low Latent Mobile App For Visually Impaired
    (2021 3rd International Conference on Advancements in Computing (ICAC), SLIIT, 2021-12-09) Rizan, T.; Siriwardena, V.; Raleen, M.; Perera, L.; Kasthurirathna, D.
    This paper presents a novel solution for visually impaired individuals. A mobile app is connected to an ESP32CAM and a remote server to help visually impaired individuals to navigate around their environment safely. A deep learning model is deployed in the mobile app to detect obstacles in real-time without connecting to the internet. Other tasks such as reading texts, recognizing people, and describing objects are done in the remote server. We managed to connect the mobile app to the ESP32CAM and the remote server simultaneously. This was possible because the ESP32CAM is connected to the mobile app through Bluetooth. This gave the mobile the ability to connect to the remote server via the internet. To the best of our knowledge, no research has been done using Bluetooth to stream images to do object detection in a mobile app locally. Hence, our solution can detect obstacles locally and do other tasks mentioned previously in the remote server. This paper discusses how the ESP32CAM, obstacle detection module, face recognition module, text reading module, and object description module was implemented such that a low latent and highly efficient mobile app is created using minimal resources.