Research Publications
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Publication Open Access FocusBoost – A Study Aid with Adaptive Learning Techniques(SLIIT City UNI, 2025-07-08) Prabaharan, N; Dampalessa, D.R.C.G.K.FocusBoost is an AI-powered adaptive learning platform designed to support children with Attention Deficit Hyperactivity Disorder (ADHD) through personalized learning experiences. By integrating video-based learning with voice input analysis, the system uses speech processing techniques to assess a child's engagement and comprehension in real-time. Based on real-time analysis, the platform dynamically adjusts content difficulty and pace to the needs of the individual learner. In practical testing, the system demonstrated high accuracy in classifying learner engagement and comprehension, with more ADHD learners reporting improved focus and content retention. Additionally, parents have noticed positive changes in their child’s study habits and attention span through its use. The site has a performance tracking accuracy page for children, which shows their level of comprehension. This research highlights the effectiveness of AI-enhanced learning for students with brain and neurological issues and its potential to improve inclusive, sustainable education practices. The system is designed with scalability in mind, allowing for multilingual support, culturally adaptive content, and future integration with medical professionals, expanding its impact across a variety of educational and therapeutic settings.Publication Open Access A gamified learning tool for sri lankan primary schools(SLIIT, 2014-09-26) Ranathunga, R. A. G. K; Rajakaruna, L. A. V. N; Karunarathna, S. A. T. N; Abeywardena, L. N. Y; Nawinna, D. P; Halloluwa, TOne of the critical problems in primary education sector particularly in Sri Lanka is inadequate resources for children who has special needs and Attention Deficit-Hyperactivity Disorder (ADHD) is a commonly observed among primary level children with symptoms like inabilities to pay attention and to stay on task. Such children are less interested in mathematics and have problems in learning the subject. To overcome above difficulties, the need for easy to use and effective learning aids has become vital and this research investigates on a possible way to support them using gamified learning infrastructure. ‘Gamified Learning Environment for the Children with Special Needs in Primary Schools’ is a learning tool that improves children’s attitude towards mathematics in an interactive manner and the performance of children with learning difficulties. It comes with a gamified architecture with an interactive background, attractive graphics, colours, images and sounds. This system is designed as a web based learning environment that facilitates effective learning of mathematical concepts and badges, medals and rewards are distributed considering their achievements as a motivation technique. The intention of this automated tool is to deliver a user friendly automated learning tool grounded with proven effective pedagogy for affordable cost.
