Research Publications

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    Revolutionizing Tamil Language Analysis: A Natural Language Processing Model Development Approach
    (IEEE, 2024-07-25) Ravichandira, G; Sivabaskaran, V; Uthayakumar, T; Vyravanathan, S; Krishara, J; Rajendran, K
    This study proposes a web-based platform utilizing Natural Language Processing (NLP) techniques to identify and rectify spelling and grammar errors in Tamil, a language with intricate nuances. Users can input Tamil text, which undergoes automated scrutiny for linguistic inaccuracies. Additionally, the research delves into contextual text summarization and real-time transcription of spoken Tamil. The overarching aim is to devise a holistic solution amalgamating various components to facilitate the detection and rectification of Tamil spelling and grammatical errors. The envisioned subgoals encompass a spell-checking tool capable of identifying misspelled words and suggesting appropriate replacements based on context, a grammar correction feature adept at identifying and rectifying grammatical inaccuracies while accommodating the unique grammatical structures of Tamil, a summarization component adept at condensing paragraphs while retaining core concepts, and a transcription feature enabling the real-time conversion of spoken Tamil into accurate text. By addressing the complexities of the Tamil language, this research endeavor seeks to contribute to the expansion of language processing tools. The ultimate objective is to empower users with the means to detect and rectify errors while enhancing their proficiency in spoken Tamil. This synthesis of components represents a significant stride towards the development of a comprehensive web-based platform for identifying and rectifying Tamil spelling and grammar errors.
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    PublicationOpen Access
    Incorporation of Digital Games in a TESL Methodology: An Innovative Approach to Teaching and Learning English Grammar in the ESL Classroom
    (Faculty of Humanities and Sciences, SLIIT, 2023-11-01) Poshitha, M. G . S.
    The incorporation of digital games in the TESL methodology is considered an innovative approach to teaching and learning English based on its popularity over traditional teaching methods due to its ability to engage and motivate learners. In learning English grammar, digital games have proven mechanisms to offer an interactive fun way, enjoyable but challenging, for learners to practice and reinforce the newly learned grammatical elements with better retention and mastery. Accordingly, this paper proposes that using digital games to teach English grammar can be an effective and an engaging way to help Sri Lankan students improve their English language skills. In Sri Lanka, where traditional methods of teaching English often emphasize rote learning and memorization, approaches to learn based on digital games can be an effective innovation that boosts student-centred and immersive learning by allowing students to proceed at their own pace, receive immediate feedback, and practice skills in a safe and supportive environment. Against this backdrop, this study explores the perceptions of teachers and students about digital game-based learning in a Junior secondary ESL classroom in the Baddegama Educational Division, Sri Lanka. The data is investigated by a questionnaire served to 35 junior secondary level (grades 8-9) students and 10 English teachers in the age group of 24– 35 years. Although most of them responded positively, they pointed out several limitations in the usage of digital games in the classroom and accorded digital games only a supplementary status in TESL endeavours in the Sri Lankan context. The collected data was analysed manually using graphs, pie charts and tables.