Research Publications

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    A Game Centric E-Learning Application For Preschoolers
    (Institute of Electrical and Electronics Engineers Inc., 2025) Kulasekara D.A.M.N.; Nipun P.G.I.; Dombawela H.M.D.L.B.A; Manilka G.S; Manilka G.S; De Silva D.I.
    This research explores the potential of advanced technologies such as pose detection (PD), augmented reality (AR), object detection (OD), and voice recognition (VR) in creating a game-centric e-learning application for preschoolers. The proposed application, Kidstac, integrates cognitive and physical development through interactive activities with real world interaction, addressing gaps in traditional e-learning methods that often neglect physical engagement. The app features real-time feedback mechanisms and structured modules like virtual zoo explorations, exercise games, treasure hunts, and pronunciation activities. Testing results indicate significant improvements in motor skills, knowledge retention, problem-solving abilities, and language proficiency. These findings demonstrate the effectiveness of blending physical and digital learning experiences to enhance early childhood education. The study establishes a foundation for scalable, activity-based learning tools, emphasizing the holistic development of young learners.
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    Elderly Care Home Robot using Emotion Recognition, Voice Recognition and Medicine Scheduling
    (IEEE, 2022-12-26) Kularatne, B.M.U.S.; Basnayake, B.M.J.N.; Sathmini, P.D.L.A.M.; Sewwandi, G.V.U; Rajapaksha, S; De Silva, D
    The robotic concept is used for several tasks to easier human day-to-day tasks. There are various recreational studies have been done on the elderly people’s care system. In this study, the system can identify the elderly people’s emotional status using thermal image processing that eliminates the halo effect issue in thermal images using a single discriminator Cycle-GAN model, serving medicine to elderly people by moving towards the elderly person while avoiding obstacles using point to point algorithm and obstacle avoidance and identify the semantic analysis by using web ontology based language. The integrated system is evaluated using the Gazebo simulator because the cost is lower than implementing the features in a real robot.
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    Intelligent Wheelchair with Emotion Analysis and Voice Recognition
    (IEEE, 2022-12-26) Perera, S; Gamage, S; Weerasinghe, C; Jayawardena, C; Pathinayake, K; Rajapaksha, S
    Intelligent wheelchairs are becoming more and more prevalent in contemporary life, and the peaceful interaction of humans with wheelchairs is one of the most popular research topics. The development of a voice recognition and emotion recognition based intelligent wheelchair framework is being addressed here for truly impaired/disabled people who are unable to operate the wheelchair by hand. The patient can operate the wheelchair using voice commands, and the wheelchair’s Emotion Analysis module recognizes the patient’s face and records the patient’s emotions before sending the information to a cell phone application. A portion of the intelligent wheelchair is made to gather crucial information given by other units and send out emergency calls or notifications to the caregivers. Face recognition technology uses image processing to identify facial expressions by detecting the patient’s face and facial expressions. This helps the other components collect and send data via Internet of Things technologies. Speech – to –Text and Text – to-Speech Methodology is used in the voice recognition module and it captures the voice command data set and extracts the features of the commands.The model is already built and trained to recognize the commands and to send action request to the relevant unit.The Responsive AI auto starts the timer when the patient moves away from the wheelchair, recognizes time and responses back. This unit auto also sends the alert and calls to the guardian when the user has no response.