Research Publications
Permanent URI for this communityhttps://rda.sliit.lk/handle/123456789/4194
This main community comprises five sub-communities, each representing the academic contribution made by SLIIT-affiliated personnel.
Browse
2 results
Search Results
Publication Open Access Keynote 02: Triple Play: AI, MV, and HTC(Faculty of Engineering, 2025-09-09) Koucheryavy, A.At the beginning of the 21st century, with the convergence of communication networks, the term Triple Play, which included voice, video, and data services, became a popular term for the provision of services by next-generation networks. At that time, this approach meant the unity of the convergent network and the universality of the services provided to the user.Now, about a quarter of a century after that time, the development of communication networks is taking place in the direction of creating various kinds of universes based on artificial intelligence technologies. Even urban universes have appeared as a development of smart cities. At the same time, the design Artificial Intelligence (AI) plus Metaverse (MV) was considered quite popular for some time. At the global standardization symposium in New Delhi in October 2024 during WTSA-24, it was proposed to supplement this dual with a holographic type of communications (HTC). This was necessary because there is a fairly widespread opinion that society will become holographic by 2030. This proposal was made by the ITUT Focus Group Leader Richard Lee in 2018 at the first meeting of the focus group. Considering the great potential of holographic universes and the development of technologies in the field of providing holographic telepresence services, it seems useful to use the triune design of AI + MV + HTC at present. The report further discusses the development of artificial intelligence in the field of communication networks, the transformation of metauniverses into holographic network universes (HolNetVerse), work in the field of creating various terminals for holographic interactions and implementing telepresence services, the creation of holographic universities, the creation of holographic cities using the example of St. Petersburg, the development of a telepresence suit with parametric feedback, the capabilities of such telepresence suits together with a network universe for remote rehabilitation of patients using the example of recovery for children with upper limb injuries. All these applications show how effective the use of the new Triple Play AI + MV + HTC can bePublication Open Access Task Scheduling Problem in Fog Computing Environment with improved Memetic algorithm(Faculty of Engineering, 2026-03) Thang, D.V; Artem, V; Muthanna, A; Vorozheikina, O; Koucheryavy, AThe task scheduling problem in fog computing is one of the key challenges in the development of fog computing within next-generation communication networks. Addressing this challenge requires balancing processing performance with resource constraints while meeting network conditions. Given the distributed and heterogeneous nature, as well as the dynamic topology, optimally allocating tasks to fog nodes is a complex issue. To contribute to solving this problem, we propose a task scheduling method based on an improved Memetic algorithm. The proposed method leverages the strengths of evolutionary algorithms and local search, while incorporating a task restructuring mechanism, to enhance allocation efficiency and task processing in the fog computing environment. Simulation experiments demonstrate that the proposed method outperforms genetic algorithms, Round-Robin, Greedy methods, and the Ant Colony Optimization algorithm in terms of efficiency. This study provides a fresh, simpler approach that aligns with network conditions while still achieving the desired performance.
