Publication: Generating 2.5D Motion Graphics from 2D Designs
Type:
Article
Date
2020-12-10
Journal Title
Journal ISSN
Volume Title
Publisher
2020 2nd International Conference on Advancements in Computing (ICAC), SLIIT
Abstract
As of the year 2020 , the video production industry
is worth 31 billion dollars in the United States alone, with more
than 6000 businesses and 57000 employees, and keeps growing.
The global computer animation market size is anticipated to
reach USD 28.30 billion by 2025, according to Grand View
Research, Inc. Such significant growth demands the tech
industry to introduce better tools for making animations. In this
paper, we propose our contribution, specifically for User
Interface designers in the field of motion graphics. UI/UX design
is found to be one of the top 5 most trending opportunities for
motion designers, and our proposed system allows them to
generate a 2.5D animation based on a 2D Futuristic User
Interface (FUI) design. The ultimate goal is to reduce the
production time of FUI animations and minimize the cost of
responding to the client’s changes. Obtaining clients’ feedback
directly on animations rather than still images would improve the
client’s involvement in production, resulting in greater
confidence and loyalty. We implement several image processing
techniques such as thinning and pixel clustering for
pre-processing the 2D designs to segment the given design into
an array of atomic shapes. Since the thinned shapes ensure that
any pixel in the design does not have adjacent pixels which are
also adjacent to each other, it is possible to utilize mathematical
means to approximate the shapes. Our system converts a given
2D design to a collection of animated lines and arcs distributed in
3D space that eventually can be exported to the industry-standard
tool, Adobe After Effects.
Description
Keywords
image processing, pixel clustering, thinning, motion graphics, FUI, computational geometry
