Faculty of Computing

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Now showing 1 - 7 of 7
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    Revolutionalize Your Learning Experience with EQU ACCESS
    (IEEE, 2024-07-25) Raveenthiran, G; Sivarajah, K; Kugathasan, V; Chandrasiri, S; Mohamed Riyal, A. A; Rajendran, K
    This paper introduces a novel approach aimed at enhancing online education by placing a central focus on students' emotional well-being and improving their learning experiences. The approach integrates four key machine learning technologies: behavioral expression analysis, a personalized chatbot for emotional support, voice stress detection, and visual content description. Through empirical findings, the study illustrates the effectiveness of these methods in bolstering students' emotional well-being and academic performance. By providing a roadmap for the advancement of online education and emotional support, this research holds promise for delivering substantial benefits to learners worldwide. The study showcases notable advancements in online education, reporting a 30% rise in perceived emotional support and a 25% increase in overall satisfaction. The personalized emotional support chatbot achieved an 85% accuracy in addressing students' emotional needs, while voice stress detection boasted a 90% accuracy in identifying anxiety. Additionally, visual content description led to a 20% improvement in comprehension. These findings highlight the approach's potential to elevate both emotional well-being and academic performance in online learners.
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    A Comprehensive Mobile Platform for Fostering Communication, Literacy, Numeracy, and Emotion Understanding in Children with ASD
    (IEEE, 2024-07-25) Bandara, T.W.M.I.P.S; Deshan, M.A.D.; Prasanth, P.; Nadeera, M.S.; Krishara, J
    This study presents SIPNENA, a novel mobile application designed to aid the learning and communication development of Sinhala-speaking autistic children aged six, particularly in rural areas of Sri Lanka. It offers a unique approach to teaching challenging subjects like English and Mathematics, tailored to the specific needs of children with Autism Spectrum Disorder (ASD). The application integrates interactive methodologies and gamification elements to facilitate better communication, understanding, and engagement. Additionally, it incorporates real-time emotion recognition features to monitor and respond to children's emotional states during learning activities. This research evaluates SIPNENA's effectiveness in improving communication abilities, academic skills, and emotion understanding among autistic children. The findings indicate promising results in catering to the unique educational needs of this target population, particularly in under-resourced rural regions, where specialized interventions are often scarce.
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    E-tutor: Comprehensive Student Productivity Management System for Education
    (IEEE, 2022-12-09) Silva, K; Induwara, R; Wimukthi, M; Poornika, S; Samaratunge Arachchillage, U.S.S; Jayalath, T
    With the advancement of technology, e-learning has emerged as predominant in the education sector. As students, parents, and educators acknowledged, adopting e-learning can offer several benefits over traditional learning techniques. Since more individuals are becoming acclimated to online learning platforms, these online platforms can provide a simple, instructive, and efficient mode of delivery. This novel approach could be improved with the aid of Artificial Intelligence (AI) to comprehend consumers more thoroughly and provide valuable and better-suited services. Most sectors in education, including universities, swiftly adapted to new educational methodologies because of their flexibility and productivity. Nevertheless, there are some downsides that young demography experiences, such as less instructiveness, distraction due to the absence of teachers, and poor IT literacy. Consequently, these drawbacks would recede the capability of students to assimilate content during the lecture. Therefore, the main objective of this research is to implement an E-learning platform with AI learning analytics to enhance students’ performance regularly while reducing the significant drawbacks of the E-learning platforms. This research consists of students’ focus detection, essay-based answer evaluation, note summarization, mind map generation, and personalized guidance facilities.
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    IELTF: An ICT-based Framework to Leverage English Language Education in Sri Lanka
    (IEEE, 2018-08-08) Weerakoon, U; Manage, R; Wijekoon, J
    This paper aims to develop an ICT based English Language Teaching Framework (IELTF) for the students of Sri Lanka to overcome the complications of learning English language in secondary education. The English language is an international language and proper English education is essential for the betterment of the students lives. According to a survey (using both students and English teachers) and several research findings, we observed that there are several issues in the English education in Sri Lanka for the students who are following their secondary education. Such phenomenon make the most students struggle learning and understanding the English language, and hence, the teachers struggle teaching the English Language effectively. Recently Information and Communication Technology (ICT) is gaining momentum upgrading societies to the smart societies. To this end, this paper proposes a novel notion of using ICT for effective English education and thereby improve the teaching and learning quality of the English language in Sri Lankan secondary education.
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    Improved robot attitudes and emotions at a retirement home after meeting a robot
    (IEEE, 2010-09-13) Stafford, R. Q; Broadbent, E; Jayawardena, C; Unger, U; Kuo, I. H; Igic, A; Wong, R; Kerse, N; Watson, C; MacDonald, B. A
    This study investigated whether attitudes and emotions towards robots predicted acceptance of a healthcare robot in a retirement village population. Residents (n = 32) and staff (n = 21) at a retirement village interacted with a robot for approximately 30 minutes. Prior to meeting the robot, participants had their heart rate and blood pressure measured. The robot greeted the participants, assisted them in taking their vital signs, performed a hydration reminder, told a joke, played a music video, and asked some questions about falls and medication management. Participants were given two questionnaires; one before and one after interacting with the robot. Measures included in both questionnaires were the Robot Attitude Scale (RAS) and the Positive and Negative Affect Schedule (PANAS). After using the robot, participants rated the overall quality of the robot interaction. Both residents and staff reported more favourable attitudes (p <; .05) and decreases in negative affect (p <; .05) towards the robot after meeting it, compared with before meeting it. Pre-interaction emotions and robot attitudes, combined with post-interaction changes in emotions and robot attitudes, were highly predictive of participants' robot evaluations (R = .88, p <; .05). The results suggest both pre-interaction emotions and attitudes towards robots, as well as experience with the robot, are important areas to monitor and address in influencing acceptance of healthcare robots in retirement village residents and staff. The results support an active cognition model that incorporates a feedback loop based on re-evaluation after experience.
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    Teaching a tele-robot using natural language commands
    (IEEE, 2005-11-07) Jayawardena, C; Watanabe, K; Izumi, K
    For Internet-based teleoperation systems, user-friendly natural interfaces are advantageous because those systems are intended to be used by non-experts. In developing user friendly interfaces, natural language communication is mandatory. This work presents a system in which a sub-set of natural language is used to command a tele-robot manipulator doing an object sorting task. The paper discusses about referring to objects with natural language commands such as "pick the small red cube". This is achieved by learning individual lexical symbols that refer to colors, shapes, and sizes independently, and then inferring the meaning of a combination of them.
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    Improved robot attitudes and emotions at a retirement home after meeting a robot
    (IEEE, 2010-09-13) Stafford, R. Q; Broadbent, E; Jayawardena, C; Unger, U; Kuo, I. H; Igic, A; Wong, R; Kerse, N; Watson, C; MacDonald, B. A
    This study investigated whether attitudes and emotions towards robots predicted acceptance of a healthcare robot in a retirement village population. Residents (n = 32) and staff (n = 21) at a retirement village interacted with a robot for approximately 30 minutes. Prior to meeting the robot, participants had their heart rate and blood pressure measured. The robot greeted the participants, assisted them in taking their vital signs, performed a hydration reminder, told a joke, played a music video, and asked some questions about falls and medication management. Participants were given two questionnaires; one before and one after interacting with the robot. Measures included in both questionnaires were the Robot Attitude Scale (RAS) and the Positive and Negative Affect Schedule (PANAS). After using the robot, participants rated the overall quality of the robot interaction. Both residents and staff reported more favourable attitudes (p <; .05) and decreases in negative affect (p <; .05) towards the robot after meeting it, compared with before meeting it. Pre-interaction emotions and robot attitudes, combined with post-interaction changes in emotions and robot attitudes, were highly predictive of participants' robot evaluations (R = .88, p <; .05). The results suggest both pre-interaction emotions and attitudes towards robots, as well as experience with the robot, are important areas to monitor and address in influencing acceptance of healthcare robots in retirement village residents and staff. The results support an active cognition model that incorporates a feedback loop based on re-evaluation after experience.